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Computer games, online games, and their impact on the modern student

Computer and computer games or online games are now part of the leisure time of children and teenagers in almost every family, and recently adults as well. Whereas in the early 1990s the computer was only one of many leisure activities offered to children and teens, in the following years its popularity increased dramatically, and now in many circles, it ranks first among the leisure activities of children and teens.

While at first educators as well as academics viewed computer games as a new leisure activity, the image of computer games as they were presented to the public has changed dramatically since the recent schoolboy smash-ups in the United States and then in Germany. Suddenly computer games were “on everyone’s lips” and known to many people. All 3D shooters were now classified as dangerous for children and teenagers. Another accusation was computer game addiction with its consequences in the form of reduced school performance or the development of organic damage in overly enthusiastic gamers. 

All kids love computer games. In today’s world, it is impossible to completely limit teenagers from online games. Many parents use games as encouragement or punishment. For example, they can allow an hour or two to play games after the child completes all their homework. Or may forbid playing games for some time, if the child needs to be punished for a bad deed or disobedience. Often students are distracted from stress by playing computer games. For example, when the performance at school has dropped dramatically and too many unfulfilled tasks, they are immersed in a virtual world not to think about the problems. This is not the best way out of the situation. If you are faced with such a problem, it is better to start fixing the situation as early as possible. Some of the assignments can be entrusted to the write my paper service to improve your school performance. The specialists of the service will help you to complete your assignments quickly and qualitatively. Try not to put off homework assignments for later. You will be able to succeed if you do all your assignments on time.

For this reason, this article attempts to identify and perhaps prove the connection between computer games and emerging addiction. The theoretical part presents the problems of addiction and particular genres of computer games, and explains the motivation for learning and the effectiveness of learning, as it is accepted in modern science.

Computer and online game types

The most important genre today is computer games in the field of military games. This genre is divided into the following subgroups: real-time strategy games, first-person shooters, and military simulations.

The second category includes games involving jumping and running, such as probably the most famous console game, Super Mario. The third category is sports games, such as soccer or tennis simulators. The penultimate genre not to be forgotten is adventure games and related games.

Adventure games are one of the oldest representatives of computer games. But nowadays these games are not so popular and have been replaced by role-playing games. 

Who plays computer games?

In general, today we can say that all age groups are into computer games. The initial age of computer gamers is steadily decreasing, and the first computer games are possible from the age of three. However, children have to be supported by their parents. The problem here, however, is not the computer game, but the fact that parents often have little or no involvement with their children’s computer games or do not know what their children are playing.

If a distinction is made between boys and girls, it is obvious that boys play PCs or consoles more often than girls of the same age. Girls, on the other hand, strongly reject games with violent content, in particular, and prefer to turn to Jump & Run games. 

Learning effectiveness or motivation to learn

For every student or young person, motivation to learn plays an important role in the acquisition of new knowledge. There are personal conditions on the one hand and family and school conditions on the other. For example, in the case of personal conditions, the fear of the student failing at school comes to the fore. If there is too much pressure at school and in the family to perform, this can lead to an inability to achieve learning goals and psychosomatic disorders. Competition within the classroom also plays an important role here, especially in the case of fear of failure.

In both cases mentioned, this can cause a schoolboy or teenager to become overly addicted to computer games, which can lead to addiction and cause significant learning difficulties. This thesis, along with others, will be discussed in the empirical part of this thesis. However, interest also plays an important role in motivating learning.

If a student is interested in independent learning (this is also known as intrinsic motivation), it can have a positive impact on learning outcomes. Therefore, it is not surprising that high-achieving students have more confidence in their learning outcomes than less able students, and that this can also affect leisure behavior and be the reason for above-average computer games. A final point to consider is the change in motivation to learn during school age. As one learns in school, one notices a steady decline in the joy of learning. While in elementary school students are still very strongly motivated to learn, in 6th and 7th grades there is often a decline in the desire to learn, which can be explained, in particular, by puberty. 

School performance of children and adolescents

The academic performance of children and adolescents depends not only on their abilities, such as intelligence but often on causal beliefs as well. Thus, some children or adolescents are more motivated to succeed, and another group in which the fear of failure prevails. Depending on which group children and adolescents belong to, it is difficult to get rid of their fear of school and grades. If students or adolescents are convinced that they can pass the test on their own, it is more important to their expected school performance to assume that they will pass the test just because the assignments were too easy than if they had prepared enough for the test themselves. In particular, students who perform poorly in school prefer to engage in other leisure activities rather than study because they think they won’t pass the test no matter how much they study.

If these children or teenagers are addicted to computer games, it can have a bad effect on their school performance. Therefore, you need to be attentive in school to avoid difficulties. You can contact the best essay writing service to handle school problems easily. More interesting, however, is the behavior of children and teens who do well in school and who they believe can afford to play games without compromising their grades.