AILA Post Launch Patch Fixes Crashes and Improves Combat

by Ali Haider

Pulsatrix Studios has released its first post launch patch for A.I.L.A, addressing a wide range of issues reported by players since release. The update focuses on stability improvements, performance fixes, controller adjustments, combat balancing, and quality of life refinements across multiple levels. Players on AMD hardware and Steam Deck should notice immediate benefits, while several gameplay systems have been reworked to offer a smoother and more responsive experience.

The patch also resolves several mission and level specific bugs that affected progression, audio triggers, puzzle interactions, and environmental performance. With weapon accuracy improved, boss health reduced, and clearer feedback across firearms and critical hits, players should find encounters more engaging and better balanced. These corrections aim to refine the experience while maintaining the tension and atmosphere central to the game.

Patch Notes

Fixes

  • Resolved crash occurring on AMD chips in White World levels
  • Fixed Steam Deck not saving options menu settings
  • Reduced boss health by 20 percent
  • Improved weapon accuracy
  • Adjusted weapon system balancing
  • Enhanced controller dead zone handling
  • Inventory now closes automatically when the death screen appears
  • Prevented accessing Samuel’s PC while holding an item
  • Aim assist now enabled by default when using a controller on PC
  • Disabled unintended debug free cam mode activated with “V” in White World levels
  • Fixed performance spike after inserting VHS tape in the Recap level
  • Corrected Witch attack trigger after loading First Village save on Medieval level
  • Fixed ability to interact with candles after puzzle completion on Ghost Ship level
  • Resolved performance drop in Ghost Ship Captain’s cabin
  • Corrected controller scheme issue showing Xbox layout with PlayStation controllers
  • Fixed missing battle music trigger in the Forest level
  • Increased damage after using black liquid in Forest level
  • Increased display time for tutorial messages
  • Removed black liquid QTE from cinematics where it should not appear
  • Improved firearm impact feedback
  • Fixed instances where critical hit feedback did not appear
  • Corrected NPC animation cropping when selecting dialogue options too quickly

A.I.L.A is a first-person psychological techno horror title developed by Pulsatrix Studios. Players step into the role of Samuel, a video game tester navigating immersive horror scenarios generated by a sentient AI. Blending multiple horror styles across diverse environments, the game launched on November 25, 2025, for PC, PlayStation 5, and Xbox Series X/S.

Have you noticed these changes? Share your thoughts in the comments!

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