Arma 3 Expeditionary Forces Update 1.1 Adds New Vehicles, Weapons, and Major Fixes

by Ali Haider

Arma 3 Creator DLC Expeditionary Forces has received its one-year anniversary Update 1.1, introducing a substantial lineup of new vehicles, weapons, equipment variants, and scripted features. The Gyra Armored Fighting Vehicle headlines the additions with multiple combat-ready configurations, accompanied by the new Diplomat 9mm SMG, fresh liveries, new infantry groups, and expanded support modules. The update also enhances the Resolute Cyclone campaign with new intro and outro animations while adding compatibility improvements across other CDLC content.

Beyond new assets, Update 1.1 delivers an extensive list of changes, optimizations, and fixes. Adjustments span AI behavior, weapon systems, vehicle handling, radar behavior, animations, textures, and UI consistency. With numerous corrections applied to missions, presets, localization, and campaign elements, this update significantly improves both gameplay reliability and content cohesion.

Patch Notes: Update 1.1

New Content

  • Added Gyra Armored Fighting Vehicle with Unarmed, IFV, AA, HMG, and Mortar variants.
  • Added Diplomat 9mm SMG.
  • Added Diplomat 9mm SMG Silencer.
  • Added animated intro and outro for the Resolute Cyclone campaign.
  • Added CSAT Guard Motorized Infantry groups.
  • Added TGS team to Credits ORBAT.
  • Added Field Manual entries for Gyra and Diplomat.
  • Added Gyra AFV to Western Sahara CDLC Compatibility Data for SFIA and UNA units.
  • Added Protecta Headset to facewear.
  • Added AAF and Grey LCC 1 liveries.
  • Added camo liveries for AH 99, CH 67, F/A 181, UH 80, and V 44X.
  • Added Amphibious Assault Vest Diver variant without rebreather.
  • Added Support Provider Cruise Missile module.
  • Added Grey livery for Combat Boat.
  • Added dark grey livery for Spartan SAM launcher in virtual garage.
  • Added Ammo Bearer to MJTF.
  • Added new units to Warlords presets.
  • Added missing autonomous static weapons including Mk30, Mk32, and Raised GMG.
  • Added MJTF textures for new vanilla UH 80 with stub wings.
  • Added CSAT Urban Crewman.

Known Issues

  • Some Gyra picture in picture feeds display a black image due to a platform issue scheduled for fix in game update 2.22.

Changes

  • Updated CfgMods page with Gyra and Diplomat entries.
  • Increased AH 99J Python radar signature to match the Blackfoot with stub wings.
  • Updated Credits.
  • Updated Warlords presets with Gyra for OPFOR, including Western Sahara compatibility.
  • Tweaked LCC 1 platform animation using a custom scripted controller.
  • Drone Radar now provides warning about Data Link Receive in debug mode.
  • Reduced dirt on MBS and Microsight glass lenses.
  • Drone Radar now supports angleRangeHorizontal for directional radars.
  • LCC 1 can now load vehicles from the rear ramp.
  • Added user action to return to the LPD when stuck in a rear ramp animation loop.
  • LPD and static ships from the base game now visible in Zeus.
  • Simplified and optimized NVG filter code.
  • MJTF Autorifleman now spawns with a bipod equipped.
  • Shores of Kavala now begins at 6:01 AM for lore consistency.
  • Titan NLOS now reloads automatically after emptying a magazine.
  • Credits titles now translated.
  • Added explanation for Combat Boat Cradle Teleporter module.
  • Renamed LPD to USS Takmyr [LPD 36].
  • AAV9A1 autocannon now uses red tracers.
  • Reduced armor values for AAV9 and AAV9A1.
  • Replaced Grenadiers with Riflemen in MJTF Rifle and Mechanized Rifle Squads.
  • Improved Combat Boat handling, steering, and reverse speed.
  • Updated Commando Mortar name for MJTF units.
  • Increased radius for Load Vehicle detection on LCC 1.
  • Increased LCC 1 reverse speed.
  • Updated M02 to avoid commander camera hit checks in AI command mode.

Fixes

  • Fixed AH 99J Python MFD data errors.
  • Fixed MXAR shadowvolume numbering issue.
  • Fixed AAV9 passengers not disembarking after unload commands.
  • Fixed LPD custom name tooltip.
  • Fixed MXAR rate of fire for AI firemodes.
  • Fixed addonRootClass entries in compatibility configs.
  • Fixed missing fire and view geometry components on Hunters.
  • Fixed anti drone radar multiplayer compatibility.
  • Fixed MFD string for Sidearm missile.
  • Fixed Diver Engineer traits.
  • Fixed NVG filter in mounted weapon iron sights.
  • Fixed static Titan launcher textures for MJTF.
  • Fixed Game Master module DLC icon.
  • Fixed Combat Boat splash damage on Independent and Opfor miniguns.
  • Fixed LCC 1 shadow clipping through hull.
  • Fixed autosave in M01 after tank platoon destruction.
  • Fixed M02 briefing stringtable entry for RV Dallas.
  • Fixed M01 stringtable entries for LZ and RP markers.
  • Fixed AH 99J radome not hiding after rotor destruction.
  • Fixed Hunter missile launch positions.
  • Fixed translation typo causing a script error in RC Mission 1 briefing.
  • Added localization for Combat Boat Cradle Teleporter.
  • Fixed antislip coating removed from AH99J wings.
  • Fixed officer identity consistency in Resolute Cyclone briefings.
  • Fixed normal and ambient occlusion on MCH helmet.
  • Fixed PremiumContent class to PremiumEF.
  • Fixed pistol camo for MJTF units.
  • Fixed MX suppressor muzzle flashes.
  • Fixed date corrections for Resolute Cyclone campaign and COOP mission.
  • Fixed LPD helper object no longer loadable via VIV.
  • Fixed individual door locking for LPD.
  • Fixed LCC 1 waypoint stopping behavior.
  • Fixed Combat Boat waypoint stopping behavior.
  • Fixed LPD hangar door stringtable entry.
  • Fixed LPD multiplayer actions.
  • Fixed missing MFD elements for Titan NLOS and SideArm in AH 99J Python.
  • Adjusted AAV9 min and maxMove to prevent clipping.
  • Fixed AAV 9 AP autocannon rounds using red tracers.

Arma 3 Creator DLC Expeditionary Forces is a military simulation expansion released on November 26, 2024, for PC.

Have you noticed these changes? Share your thoughts in the comments!

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