DICE has shared a new Battlefield 6 community update outlining the next phase of Battlefield Labs testing, with a strong focus on refining Season 2 content and laying the groundwork for future updates. The developer says Labs will continue to play a central role in validating gameplay changes, tuning balance, and testing new systems before they are rolled out more widely.
The next Battlefield Labs session will focus on a new Season 2 map called Contaminated. According to the update, testing will concentrate on how infantry combat interacts with vehicles and aerial gameplay, as well as how cover placement, environmental assets, and objective boundaries function during live matches. The team will also evaluate the map’s unique gameplay mechanics and the tools available to players to engage with those systems. While full details are being held back, DICE confirmed that Contaminated sits between Eastwood and Mirak Valley in size, drawing comparisons to classic Battlefield maps such as St Quentin Scar from Battlefield 1 and Arras from Battlefield V.
In addition to map testing, upcoming Labs sessions will include early gameplay-focused experiments tied to Season 2. This includes initial hands-on testing of the AH 6 Little Bird ahead of its planned introduction, with the goal of assessing how the helicopter fits into the broader vehicle ecosystem and how it performs across different combat scenarios.
Looking further ahead, DICE plans to use Battlefield Labs for more exploratory testing around aircraft and vehicle combat. One area under evaluation is Aircraft Radar, which the team describes as a key component of the air combat experience and part of ongoing efforts to improve aerial gameplay. Alongside this, developers are testing a tuning package focused on rocket and vehicle interactions, including early adjustments to weapons such as RPGs and TOW launchers, as well as how vehicles handle when countering rocket-based threats.
The update also addressed ongoing work to improve hit registration and overall combat consistency. Lead Producer David Sirland noted that issues such as desync and players being eliminated after reaching cover are rarely tied to a single cause, instead requiring iterative changes across multiple systems and extensive testing at scale. Some improvements are expected to arrive earlier in Season 2, with additional, more substantial updates planned for the months that follow. Battlefield Labs will be used to validate these changes as they evolve.
DICE also confirmed plans to bring Golmud Railway, a fan favorite map from Battlefield 4, into Battlefield Labs ahead of its inclusion in a future season. The map is being rebuilt rather than directly ported, with the aim of preserving its combined arms identity while adapting it to Battlefield 6 systems. Golmud Railway is planned to be the largest map in Battlefield 6 to date, allowing the team to experiment with larger flight spaces, increased aircraft cover, and other large-scale adjustments over multiple testing sessions.
Beyond core multiplayer, the update revealed continued internal testing around Battle Royale Solo play. These exploratory tests are focused on understanding how solo configurations affect pacing, balance, match flow, and long-term engagement. DICE emphasized that this work is intended to inform future decisions rather than lock Battle Royale into a single permanent format. Any potential player facing tests will be communicated in advance, with clear instructions on participation and feedback.
DICE encouraged players interested in shaping the future of Battlefield 6 to get involved through Battlefield Labs. Play sessions remain a key part of the studio’s development process, and players can sign up through EA Playtesting to take part. More details on upcoming sessions and participation timing will be shared at a later date.

