Battlefield 6 Portal Servers Migrating Back to 60Hz Following Player Feedback

by Ali Haider

Battlefield 6 players will soon see a notable improvement in their multiplayer experience as Battlefield Studios confirms the migration of Portal servers from 30Hz to 60Hz. The change, announced by David Sirland (@tiggr_), the Battlefield Lead Producer at DICE, on X (formerly Twitter), comes in response to widespread community feedback. Players have been calling for a return to higher tick rate servers to achieve smoother and more responsive gameplay across the game’s extensive multiplayer suite.

David Sirland addressed the matter on social media after several users voiced concerns about the current state of the servers. Responding to community members, Sirland assured fans that dedicated teams were already handling the migration process. When asked about the adjustment, he reaffirmed that such updates did not require his direct involvement, implying that the transition to 60Hz servers is well underway and being managed internally by the studio.

The conversation began when players noticed that Battlefield 6 Portal, the mode that allows users to create and host custom experiences, had been operating on 30Hz servers since launch. This lower tick rate, while beneficial for stability and server load, often leads to less precise hit registration and input delay, particularly noticeable in competitive matches or high-intensity firefights. For comparison, All-Out Warfare and official servers in prior Battlefield titles typically ran at 60Hz or higher, allowing for more accurate synchronization between players and the server.

Some users expressed concerns that while higher tick rates improve responsiveness, they can also lead to performance issues on lower-end systems. “Many people are facing high time nudge issues on the official servers,” one player remarked, adding that 30Hz Portal servers had been more stable for their configuration. In response, Sirland explained that such problems were tied to underlying “time nudging” issues rather than the tick rate itself, emphasizing that resolving those bugs—not maintaining lower server speeds—was the proper long-term solution.

Beyond server-related discussions, Sirland also interacted with players on a range of other technical topics, from memory leaks to crash reports on Xbox consoles. He confirmed that multiple memory leak fixes are included in upcoming patches and reassured fans that launch stability remains a core focus. Additionally, the producer hinted that the studio continues to evaluate experimental features under its Labs initiative, which he described as a modern equivalent of the Community Test Environment (CTE) once popular in previous Battlefield titles.

The adjustment to 60Hz servers marks another step in Battlefield 6’s ongoing post-launch evolution. Released on October 10, 2025, the eighteenth entry in the franchise reintroduces classic large-scale warfare with both single-player and multiplayer offerings. The game’s robust Portal mode, which lets players recreate or remix maps, weapons, and rulesets from previous entries, has been central to its community-driven longevity.

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