Battlefield 6 Update 1.1.1.0 Delivers Major Performance Fixes, Weapon Rebalance, and Season 1 Launch

by Ali Haider

Battlefield Studios has announced the deployment of Update 1.1.1.0 for Battlefield 6, arriving on October 28, 2025, ahead of the highly anticipated Season 1 launch later the same day. The update focuses on polishing the core experience with substantial gameplay refinements, animation improvements, and visual and audio overhauls. Players can install the update starting at 09:00 UTC, while Season 1 content—including the new Battle Pass and seasonal progression—will go live at 15:00 UTC.

This patch introduces overhauled movement systems, refined weapon handling, significant lighting and visibility updates, and a rebalanced audio mix across all maps and modes. It also includes broad stability and performance improvements, adjustments to player animations, fixes to multiple map issues, and an extensive rebalance of weapon dispersion to align accuracy and recoil across the game’s arsenal. Update 1.1.1.0 is one of the most comprehensive patches since launch, reflecting Battlefield Studios’ ongoing commitment to responsiveness, player feedback, and long-term support.

Full Patch Notes

Deployment Schedule

  • 09:00 UTC: Update 1.1.1.0 goes live for all platforms.
  • 15:00 UTC: Season 1 content (Battle Pass, rewards, new features) becomes available.

Highlights

  • Major improvements to soldier movement, animation, and landings.
  • Rebalanced weapon dispersion and accuracy for consistent handling.
  • Enhanced lighting, exposure, fog, and environmental visibility.
  • Complete audio mix overhaul for realistic explosions, projectiles, and ambient effects.
  • UI and HUD updates for clarity, consistency, and improved progression feedback.
  • Map and mission fixes across multiple game modes.

Gameplay and Player Fixes

  • Improved landings, stance transitions, vaulting, and reduced bouncing or sliding on uneven terrain.
  • Fixed multiple animation and visibility bugs including double-jump, weapon clipping, and jitter when aiming or vaulting.
  • Enhanced steady aim, sight centering, and weapon-camera behavior for better precision.
  • Fixed issues with grenades, melee attacks, revives, and player hitboxes to match visual models.
  • Improved ragdoll physics and landing reactions for more consistent impact feedback.
  • Fixed visibility and camera clipping while prone, strafing, or swimming.
  • Improved revive animations, door-opening, and vault transitions for smoother flow.
  • Fixed rare cases where players could become stuck while vaulting or using ladders.
  • Added parachute customization options.

Vehicles

  • Fixed missing haptic feedback on tanks and certain vehicles.
  • Adjusted vehicle seat animations and fixed clipping with the M1A2 SEPv3.

Gadgets

  • Fixed MAS 148 Glaive visual and first-person issues during combat dives.
  • Fixed floating Defibrillators and supply pouch bugs.
  • Gadgets no longer destroyed by debris piles.
  • AT Grenades now create smaller craters for consistent environmental effects.
  • Buildings require more hits from Sledgehammers before collapsing.

Weapons

  • Weapon Dispersion Rebalance: Accuracy and spread now match intended weapon design; behavior now resets more consistently after sprinting or firing.
  • Sniper Rifles: Weapon spread no longer increases outside Recon class; sway now begins during zoom transition for balanced precision.
  • Fixed misalignment issues on red dot sights and bipod behavior.
  • Improved reticle stability for burst fire weapons.
  • Adjusted bipod placement to prevent mispositioning near geometry.
  • Fixed Long Suppressor attachment cost inconsistencies.
  • Balanced Sledgehammer damage against destructible world objects.

Maps and Modes

  • Enhanced lighting, exposure, and fog transitions for interior and exterior spaces.
  • Fixed zipline misalignment and carabiner visual bugs.
  • Randomized squad names in Squad Deathmatch.
  • Improved overtime UI and end-of-round progression tracking.
  • Fixed map geometry, spawn logic, and HQ camera issues in multiple maps including:
    • Mirak Valley: Fixed zipline mesh and M-COM arming issues.
    • Siege of Cairo: Corrected overlapping boundaries.
    • Liberation Peak: Fixed NATO map disconnection and out-of-bounds areas.
    • New Sobek City: Fixed Flag C capture bug and vehicle spawns.
    • Manhattan Bridge: Fixed end-of-round sequence lock issues.

UI and HUD

  • Added new unlock markers for weapons, attachments, and gadgets.
  • 3D gadget previews now display in their deployed state.
  • Added demonstration videos for gadget functionality.
  • Updated cosmetic options for select gadgets.
  • Refined loadout UI, end-of-round screens, and text consistency across challenges and dog tags.
  • Added Legendary Loot Indicator to radar and improved menu responsiveness.
  • Fixed HUD scaling issues at 16:10 aspect ratio.

Settings

  • Added Flick Look binding options for Helicopter, Jet, and Transport controls.
  • Fixed aspect ratio display bugs and transparent screen borders.

Single Player

  • Fixed a leaning bug during the Mission 01 Last Stand sequence.
  • Fixed black screen issue in Night Raid mission.

Portal Mode

  • Fixed Host Experience image display issues.
  • Resolved crash when starting Portal servers with specific content packs disabled.
  • Improved Server Browser info tab loading.
  • Corrected text errors when joining unavailable servers.

Audio Overhaul

  • Added new projectile flybys, rocket and explosion effects, and realistic ambient sounds.
  • Improved footstep audio, reload synchronization, and VO directional accuracy.
  • Tuned haptic feedback for defibrillator use, rocket pods, and environmental destruction.
  • Balanced vehicle and weapon audio to reduce phasing and noise artifacts.
  • Restored missing sounds for environmental props and explosions.
  • Added radio chatter through controller speakers.
  • Refined soundtracks, environmental ambience, and main menu sound effects.
  • Corrected missing or out-of-sync reload and explosion sounds.

Stability and Performance

  • Fixed memory-related crashes and improved performance across all modes.
  • Enhanced matchmaking and session reliability.
  • Optimized lighting, rendering, and shader caching to reduce stutter.
  • Fixed ocean rendering issue that could fail to load under certain conditions.

Miscellaneous

  • [Epic] Fixed incorrect Rich Presence display for non-English languages.
  • [PS5] Fixed friend list loading issue after logout.
  • [Console] SHiFT verification codes now auto-copy correctly.

Battlefield 6 is the latest entry in EA’s long-running first-person shooter franchise, developed by Battlefield Studios. Set between 2027 and 2028, the game combines massive-scale combat with a four-class system and an all-new Portal creator mode. Featuring both a single-player campaign and robust multiplayer across modes like Conquest and Breakthrough, Battlefield 6 delivers a return to the series’ roots with deep tactical warfare and next-gen visuals. The game launched on October 10, 2025, for PlayStation 5, Xbox Series X|S, and PC (Windows).

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