Call Of Duty: Black Ops 7 Is First Game To Use AMD FSR Redstone Ray Regeneration, Improves RT Reflections

by Muhammad Ali Bari

Activision and Treyarch’s latest first-person shooter, Call of Duty: Black Ops 7, is the first game to take advantage of AMD FSR Redstone Ray Regeneration.

Call of Duty: Black Ops 7 is officially the first game to ship with AMD FSR Redstone Ray Regeneration (via YouTuber Daniel Owen), a new machine-learning denoiser designed to improve ray-traced visuals (RT reflections in this case), while keeping performance overhead relatively low. This is the first real-world look at a key component of AMD’s FSR Redstone suite, which is set to be available before the end of this year.

Black ops 7 amd fsr redstone

Ray Regeneration aims to infer and restore full-quality ray-traced detail from sparse samples, functioning similarly to NVIDIA’s DLSS Ray Reconstruction. The technology uses machine learning to clean up noisy ray-traced data, resulting in sharper and more stable reflections than traditional denoisers. While the complete Redstone package will include more features, Ray Regeneration is the first component to reach consumers.

To evaluate its impact, Owen tested the feature on a Radeon RX 9070 XT using Call of Duty: Black Ops 7’s built-in benchmark across 4K, 1440p, and 1080p. Settings were maxed out, including RT reflections on High, to highlight differences in image quality. Across all tested resolutions, he found that Ray Regeneration consistently produced sharper, more detailed reflections, especially on water surfaces and glossy floors. Side-by-side comparisons showed clearer lines, more accurate highlights, and reduced fuzziness in reflective materials.

The technology does come with some performance cost, though it is minimal. At 4K using FSR Performance mode, Ray Regeneration ran about 3 fps slower on average compared to the game’s default denoiser, roughly a 5% impact. At lower resolutions, the performance gap shrank to just 1 to 2 fps. While impressive for a first showing, it remains to be see how AMD FSR Redstone fares when applied to other RT features, such as global illumination and shadows, as well as full path-tracing workloads.

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