Blue Dragon Disc 1 Has Been Decompiled, Native PC Port Now Available

by Muhammad Ali Bari

Disc 1 of Xbox Game Studios, Mistwalker and Artoon’s 2006 role-playing game, Blue Dragon, has been decompiled, and a native PC port is now available.

Twitter/X user SenhorLinguica has shared that the Xbox 360 exclusive title, Blue Dragon, has now been decompiled to run natively on PC, without the need for any sort of emulation. The project is now available to download on GitHub. A video showing the first 10 minutes running on PC can be seen here.

Blue dragon decompiled pc

It’s worth reminding that the current build of the native PC port of Blue Dragon currently has some bugs, such as occasional shader/texture issues, and only DVD1 is playable.

Blue Dragon PC Port Setup

Follow the steps below to setup the PC port of Blue Dragon.

  1. Ensure REXSDK is set properly in your environment
  2. Extract DVD1 to assets (full game is Work-In-Progress)
  3. Run cmake configure
  4. Run reblue_codegen utility target from cmake
  5. Run cmake build for reblue
  6. Launch with first argument pointing to the assets folder

For the uninitiated, Blue Dragon was developed by Mistwalker and Artoon and published by Microsoft Game Studios exclusively for the Xbox 360.It launched in Japan in December, 2006, as both a standalone release and bundled with the Xbox 360 console. In other regions, it was released independently in August, 2007. It was the first Xbox 360 game distributed across three discs.

The game’s concept originated from Final Fantasy creator Hironobu Sakaguchi, who oversaw development and penned the storyline. It is Mistwalker’s first release and Sakaguchi’s first project produced outside of Square Enix. Set in a fictional open world, the narrative follows five companions—Shu, Jiro, Kluke, Zola, and Marumaro—as they journey across the globe to challenge Nene, the tyrannical leader of the Grand Kingdom. The gameplay is based on traditional Japanese RPG mechanics, such as turn-based combat. Players explore two primary types of environments i.e. towns, where they can rest and buy equipment, and dungeon-style locations populated with enemies to defeat.

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