Borderlands 4 players can expect several key fixes and gameplay improvements soon, according to a series of social media posts from the game’s creative director, Graeme Timmins. Responding directly to fan concerns on X (formerly Twitter), Timmins acknowledged multiple ongoing technical and balance issues, including lost SDU points, sorting inconsistencies, and overall performance stability. His comments have provided some much-needed clarity following growing frustration among players since launch.
One of the most significant problems raised by the community involves players losing all SDU and specialization points, effectively rendering some characters unplayable. Addressing these concerns, Timmins confirmed that the development team is actively investigating the issue. “We’re in the process of investigating this,” he wrote, advising players to submit detailed support tickets to help identify the cause. In a later update, he assured fans that a fix is being developed: “We believe in code we will be able to determine characters that are in a bad state like this and run a fix up in a future patch that we would restore these back.”
Beyond technical bugs, Timmins discussed several gameplay and quality-of-life adjustments that are in the works. He revealed that inventory sorting preferences will soon be saved per inventory, addressing long-standing complaints about the current default system. When asked about the absence of weapon trinkets, he explained that the feature had been reimagined into Echo-4 attachments for greater visual and gameplay impact. Responding humorously to one fan’s frustration with sorting systems, he wrote, “I’m ready to go those 10 rounds 😉 Your sorting method will be saved per inventory in an upcoming major update.”
The creative director also confirmed a “small update this week before a larger one next week,” noting that the forthcoming patch will introduce balance changes to specific gear and resolve unintended gameplay interactions. He added, “Performance and stability are the highest priority, but not all updates will have significant changes related to them. Smaller updates like today’s let us react to community feedback quickly, where larger updates will have more stability and performance fixes that require more testing.”
Timmins further emphasized that future balance changes are designed to maintain build diversity and challenge. Responding to concerns about weapon and skill nerfs in a single-player environment, he clarified, “We have future content like the upcoming Invincible that we want players to find challenge and accomplishment in. If we balanced that content around bad gear, it would remove build diversity, forcing players into specific builds using said gear.”
Meanwhile, the official Borderlands account had earlier confirmed a minor update had rolled out across all platforms on October 9, focusing on gear adjustments. Looking ahead, Timmins noted that melee-oriented Vault Hunters would receive buffs through class mods, shields, and firmware improvements in future patches.
Developed by Gearbox Software and published by 2K, Borderlands 4 launched on September 12, 2025, for PlayStation 5, Xbox Series X/S, and Windows, with a Nintendo Switch 2 version set to follow.