Gearbox Software has shared new information regarding Borderlands 4’s upcoming Day 30 Update, confirming that the next major patch will be released early next week. The update will introduce several balance adjustments, performance and stability improvements, and a series of new quality-of-life changes designed to refine the overall gameplay experience.
In a brief community update, the developers explained that the patch was delayed by a few days to ensure it meets internal quality standards. “Hey there, Vault Hunters! Quick update that our Day 30 Update, which includes balance adjustments, performance and stability improvements, and some new quality-of-life features, will be hitting early next week! We took a few extra days to help ensure a great experience for you,” the team shared via the official Borderlands channels.
While specific patch notes have yet to be published, lead developer Graeme Timmins (@ProdigyXL) has been active on social media, responding to player reports and confirming several fixes currently in development. Among them is a long-requested correction for the Catch-A-Ride achievement on Xbox, which has failed to unlock for some players despite meeting all requirements. Timmins assured fans that the issue “is on our list” and will be addressed soon, though no exact date was given.
Another persistent concern involves inventory and UI issues, including a bug preventing some players from purchasing items from vending machines when their inventory is full. Timmins confirmed that the team is actively investigating the problem, alongside feedback regarding UI scaling and text readability. Responding to a player inquiry about mod-inspired UI enhancements, Timmins clarified, “We’re looking at some QoL for our UI. Internally we have goals related to minimum text size that make something like this more difficult for us to officially support. That said, we’re collecting all the feedback related to item cards and may make changes.”
In addition, the development team continues to monitor weapon balance and endgame systems. Addressing community feedback regarding “broken builds,” Timmins remarked, “We love seeing one-shot builds when they are built into and not the result of a single piece of gear or single skill behaving in a way that we hadn’t intended.” He explained that adjustments are only considered when one element creates a significant imbalance in gameplay.
The developers also commented on drop rate mechanics after content creators questioned whether dedicated loot was influenced by difficulty settings. Timmins confirmed that dedicated drops are fixed and unaffected by difficulty modes or Ultimate Vault Hunter settings, noting that “we didn’t want to force players into higher difficulties if they weren’t ready.” Instead, higher difficulties reward players with bonus experience, currencies, and world drop chances rather than altering dedicated loot probabilities.
Players encountering missing collectibles in the Echo Log Challenge can also expect a fix in the near future. Timmins confirmed that “a fix is coming for the Echo Challenge in an upcoming patch,” ensuring completionists will be able to finish their progress tracking.
The Borderlands team has also reassured fans that issues such as lost skill points and SDU upgrades after co-op crashes are being addressed, with the fix “being worked on presently” for a future update.
Meanwhile, the weekly endgame content rotation has refreshed, featuring The Oppressor as the current True Boss and “The Council Divided” as this week’s Wildcard Mission, offering the legendary Ohm I Got submachine gun as a reward.
Released on September 12, 2025, Borderlands 4 is available on PlayStation 5, Xbox Series X|S, and PC via Steam and the Epic Games Store. Built on Unreal Engine 5, the looter-shooter sequel continues the franchise’s focus on cooperative chaos and deep customization. A Nintendo Switch 2 version is also in development, though its originally planned October 3, 2025 release has been postponed indefinitely.