The Season 01 update for Call of Duty Black Ops 7 delivers a substantial round of balance tuning across weapons, attachments, modes, and scorestreaks. Assault rifles, SMGs, shotguns, and sniper rifles receive extensive adjustments designed to refine class roles, smooth performance, and create clearer tradeoffs between aggressive and long-range playstyles. Several standout weapons, including the Akita, Maddox RFB, and X9 Maverick, undergo targeted revisions to address early season feedback and tighten the overall meta.
Multiplayer also sees key gameplay changes through map rotation updates, spawn logic refinements, equipment tuning, and scorestreak balancing. Zombies receives stability improvements, weapon reworks, and corrected challenges, enhancing both progression and reliability. Co op and Endgame modes round out the update with improved weapon upgrade paths and clarified challenge text, offering a more streamlined experience across all major modes.
Patch Notes
Global
- Addressed an issue preventing new accounts from receiving initial Daily Challenges
Weapon Tuning
- Season 01 includes tuning updates across the Akita, sniper rifles, Marksman Rifles, SMG attachments, and additional weapon classes
- Continued monitoring of AR and SMG usage with the goal of maintaining class variety
Weapons
Assault Rifles
Maddox RFB
- Corrected the headshot multiplier on the 13″ MFS Echo Fire Barrel
- Improved recoil and range based on early feedback
13″ MFS Echo Fire Barrel
- Extended maximum damage range to 22.9m
- Extended medium damage range to 30m 36.8m
- Reduced view kick
- Corrected headshot multiplier to improve by 30 percent
- Fixed unintended bonus damage in water
MXR 17
- Increased View Kick for the MFS Semi Auto Fast Mag but smoothed climb and reset behavior
X9 Maverick
- Increased Burst Fire Delay from 120ms to 150ms
DS20 Mirage
- Increased minimum damage from 21 to 22
- Improved explosion damage, radius, and projectile speed on integrated launchers
SMGs
- Adjusted attachments to expand recoil and range build options
- Removed penalties from Control Stocks
- Added damage range bonuses to High Velocity and Overpressured ammo types
Kogot 7
- Improved Hip Spread performance with Akimbo builds
Attachment Adjustments
- Hawker Ported Comp Hip Spread improvement increased to 30 percent
- Akimbo Hip Spread penalty reduced to 30 percent
- Recoil penalties increased to 30 percent
- EMT3 Radix Stock ADS and Aim Walking penalties removed
- 9x21mm Overpressured now adds 14 percent range
Ryden 45K
- Increased recoil control improvements across grips and stocks
- Removed ADS and Aim Walking penalties
- Overpressured ammo now adds 12 percent range
RK 9
- Improved Vertical and Horizontal Recoil Control across grips and stocks
- Removed ADS and Aim Walking penalties
- Overpressured ammo now adds 11 percent range
Razor 9mm
- Increased recoil control across attachments
- Removed ADS and Aim Walking penalties
- Overpressured ammo now adds 13 percent range
Dravec 45
- Removed ADS and Aim Walking penalties on Control Stock
- Overpressured ammo now adds 5 percent range
Carbon 57
- Increased Vertical and Horizontal Recoil Control across grips and stocks
- Removed ADS and Aim Walking penalties
- Overpressured ammo now adds 10 percent range
MPC 25
- Increased recoil control improvements across grips and stocks
- Removed ADS and Aim Walking penalties
- Overpressured ammo now adds 10 percent range
Shotguns
Dragon’s Breath
- Burn damage adjusted to 12 damage over 0.5s
- Burn can still stack to 2.5s duration
M10 Breacher and Echo 12
- Higher base damage values across ranges
- Reduced pellet damage at close distances to differentiate from default ammo
Akita
- Reduced damage ranges
- Reduced mid range pellet values
- Increased recoil
- Reduced Dragon’s Breath damage
- Adjusted Akimbo behavior for clearer close quarters roles
Akimbo Adjustments
- Removed damage penalty
- Increased damage range penalty to 60 percent
- Reduced shots to overheat from 15 to 13
LMGs
MK7.8 and XM325
- Removed ADS and Aim Walking penalties from Control Stock attachments
Marksman Rifles
M8A1
- Improved recoil control across grips and stocks
- Removed ADS and Aim Walking penalties
Warden 308
- Reduced Fire Rate from 600RPM to 480RPM
M34 Novaline
- Increased flinch, view kick, and adjusted semi auto Fire Rate
- Reduced recoil on semi auto mode
Sniper Rifles
VS Recon
- Increased base damage across all ranges
- Adjusted limb multipliers
- Reduced flinch resistance on several attachments
- Improved Light Bolt Fire Rate
Shadow SK
- Reduced Hip Spread bonuses across attachments
- Reduced Fire Rate to 86RPM
- Adjusted limb multipliers
XR 3 Ion
- Reduced flinch received
- Improved bullet velocity and ADS speed
- Improved stability while jumping and landing
- Rebalanced Prestige and Quick Charge attachments
Launchers
A.R.C. M1
- Doubled projectile speed
- Shots no longer intercepted by Trophy System
Melee
Ballistic Knife
- Removed pre fire delay
- Increased projectile speed
- Reduced vertical projectile arc
Multiplayer
Maps
- Blackheart returned to map pools
- Sleighjacked added to Private Match
Modes
- Increased Hardpoint Owned score event to 15
- Adjusted spawn logic across all maps
- Fixed Overload issue allowing Primary weapons during EMP carry
Equipment
- Shortened Cluster Grenade mini grenade fuse window
- Increased base Hunter Bot ammo to 2, or 3 with Tac Expert
Field Upgrades
- Trophy System ignores Combat Axes
- Reduced Black Hat charge time to 1.5 minutes
Scorestreaks
- Reduced UAV and Counter UAV duration to 25 seconds
- Increased Skewer velocity with Overclock
- Improved Sentry Turret targeting, damage, and durability
- Interceptors with Air Patrol Overclock now perform 3 passes
- Increased D.A.W.G. durability in Sentry Mode
- Increased Rhino movement speed
- Increased HARP durability versus A.R.C. M1
- Reduced EMP Systems score requirement to 1300
Challenges
- Updated multiple Calling Card and Camo Challenge requirements
- Fixed issues with Hunter Bot Mastery tracking and incorrect Combat Specialty Daily Challenges
UI
- Added attachment info to Killcam and Best Play
- Fixed overlapping Weekly Challenges menu
- Corrected Weekly Challenge timer
Graphics
- Improved VTOL crash sequence
Audio
- Removed CUAV audio scramble when using Vigilance perk
Zombies
Astra Malorum
- Increased telescope usability to 3 times per round
- Extended telescope duration to 30 seconds
- Fixed multiple Main Quest, encounter, and map exploits
Modes
- Fixed Cursed mode crashes and relic spawning issues
Weapons
- X9 Maverick reduces Burst Fire Delay by half when Pack a Punched
- Warden 308 and Shadow SK receive performance improvements
- Jäger 45 fires slower than intended when Pack a Punched currently a known issue
Perk a Colas
- Fixed Mule Kick and Quick Revive augment issues
Challenges
- Corrected multiple Astra Malorum and Prestige challenge tracking problems
Co Op Campaign and Endgame
Weapons
- Improved Damage Range, multipliers, Fire Rate, and View Kick across M10 Breacher, Echo 12, Akita, Warden 308, M34 Novaline, Shadow SK, Jager 45, and CODA 9 after first Damage Upgrade
Challenges
- Updated Week 2 challenge text for clarity
Call of Duty Black Ops 7 is the twenty second installment in the franchise and the eighth main entry in the Black Ops series. It launched on November 14, 2025, for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S, and is available on Xbox Game Pass.
Have you noticed these changes? Share your thoughts in the comments!

