Capcom has shared new details on its business strategy, including its position on generative AI, mobile gaming, and recent financial performance, during an investor Q and A session held on February 16, 2026.
Addressing its third-quarter results, the company stated, “In the third quarter, we are progressing steadily toward our full-year targets.” While sales of Monster Hunter Wiles were described as sluggish, Capcom noted that promotions on older titles, timed alongside the release of Resident Evil: Requiem in February 2026, helped drive repeat sales. The company also reported solid performance across its Amusement Equipment and Amusement Facilities segments.
Capcom reiterated its core strengths, highlighting its RE ENGINE, a development workforce of over 3,000 creators, and a portfolio of globally recognized intellectual properties. The company also pointed to its ability to analyze market data and sustain engagement by promoting older entries between major releases, creating what it described as a continuous cycle of user growth and renewed interest in upcoming titles.
On its financial outlook, Capcom maintained its goal of achieving at least 10% annual operating profit growth. The company emphasized the importance of expanding its pipeline of new releases and increasing sales of existing titles, alongside continued investment in development staff and training systems. It stated that “we recognize that there is still ample room for expanding sales of our content in the global game market,” underscoring its long-term growth ambitions.
Capcom also clarified its approach to generative AI in development. The company stated, “We do not incorporate materials generated by generative AI into our game content.” However, it added that it plans to use the technology to improve efficiency, noting that “we plan to actively utilize it as a technology that contributes to streamlining the game development process and improving productivity,” with evaluations underway across graphics, sound, and programming.
Regarding mobile gaming, Capcom indicated that its primary focus remains on the consumer market, built around high-quality, visually advanced titles. At the same time, it acknowledged the role of mobile as a tool for expanding brand reach. The company said it will continue leveraging licensing opportunities such as Monster Hunter Now, while also bringing franchises like Resident Evil to platforms including the iPhone.

