Capcom Says Resident Evil Requiem Will Avoid Monster Hunter Wilds’ Technical Issues

by Salal Awan

Capcom has tried to calm fears that Resident Evil: Requiem could run into technical problems similar to those seen with Monster Hunter Wilds. In the Q&A portion of its financial results for the first half of fiscal year 2025–2026, the company stated that the two games are fundamentally different in their gameplay, system architecture, and network design, and it doesn’t expect Requiem to face comparable issues. Capcom stressed that the new Resident Evil entry is being built to run smoothly on a wide range of PC setups, a point meant to reassure players following the mixed technical reaction to Monster Hunter Wilds.

When asked directly if the two projects could share problems, Capcom replied, “Resident Evil: Requiem differs from Monster Hunter Wilds in terms of gameplay, system architecture, and network features. At present, we do not anticipate similar risks.” The publisher also mentioned that its development strategy aims to deliver a stable experience across various PC specifications, suggesting a more measured technical direction compared to the open-world structure of Monster Hunter Wilds.

Capcom noted that the buzz around Resident Evil: Requiem has already given a boost to its back catalog. The company revealed that the game’s announcement led to an unexpected spike in sales of older Resident Evil titles, which exceeded its internal predictions for catalog performance. This trend has helped deliver strong results throughout the first half of the fiscal year, alongside steady performance in the Digital Content business and notable gains in its Amusement Equipments division.

Resident Evil: Requiem, the ninth main installment in the series, introduces players to Grace Ashcroft, an FBI intelligence analyst sent to investigate a string of mysterious deaths inside the abandoned Wrenwood Hotel. The setting is in the ruined outskirts of Raccoon City, about thirty years after the city’s original biohazard disaster. The game marks a series first by allowing players to switch freely between first-person and third-person views, offering a flexible way to approach its mix of survival-horror exploration, detective work, and limited combat. The title is scheduled for release on February 27, 2026, across PC, PlayStation 5, Xbox Series X and S, and Nintendo Switch 2.

Elsewhere in the Q&A, Capcom repeated that Monster Hunter Wilds is still getting updates based on player feedback and that it doesn’t see any risks of a drop in the title’s value. The company also highlighted positive results for its pachislot business, continued catalog growth for long-running series like Monster Hunter and Resident Evil, and increasing global recognition for Street Fighter 6 through major esports tournaments. With Resident Evil: Requiem earning strong early praise at game shows and building momentum across the franchise’s catalog, Capcom is aiming to beat the launch performance of Resident Evil Village when the new entry arrives next year.

You may also like