Unlike EA, CDPR Reaffirms Faith In Narrative-Driven Single-Player Games; The Witcher 4 Release Expected In 2027

by Muhammad Ali Bari

CD Projket has reaffirmed its faith in narrative-driven single-player games, and the company has revealed that the release of The Witcher 4 will not happen before 2027.

In CD Projekt’s fiscal year 2024 earnings report, Joint CEO Michał Nowakowski revealed that the company’s next action role-playing game, The Witcher 4, is set for release in the year 2027 at the earliest. In addition, despite acknowledging evolving market trends, he reaffirmed his faith in narrative-driven single-player games.

The witcher 4 release

Nowakowski mentioned that CD Projekt is aware that the video game market continues to evolve. However, he believes that cutting-edge single-player games rooted in strong franchises and immersive narratives will continue to enjoy great popularity. He added that the company’s experience, along with brands such as The Witcher and Cyberpunk aid it in building a strong position in the market and paint a positive outlook.

Elsewhere in its report, CD Projekt highlighted that The Witcher 4 is currently in full production, though it cautioned that the game will not see the light of day before 2027. At present, around 58% of the company’s development team is working on the project.  Meanwhile, Project Sirius is currently in the pre-production stage, while The Witcher Remake and the Cyberpunk 2077 sequel are both in their concept phase. Additionally, the new IP codenamed Hader is currently in IP concept phase. The company also has an unannounced project that is being developed by The Fool’s Theory.

While CD Projekt remains firm on its belief that narrative-driven single-player games will remain popular regardless of market trends, the executives at EA believe otherwise. During the company’s Q3 2025 Earnings Conference Call, CEO Andrew Wilson expressed disappointment with Dragon Age: The Veilguard’s inability to reach a wider audience. He said that games must align with the changing expectations of players who prioritize “shared-world features” and “deeper engagement” alongside compelling narratives. In other words, he expected the game to have been more successful if it had featured live service elements.

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