Code Vein II update 1.0.7 introduces several new gameplay features alongside a wide range of optimizations and balance adjustments. A new replay difficulty option has been added, allowing players to increase enemy strength for greater rewards, while the Affinity system has been expanded with clearer tracking and new interaction mechanics.
The update also focuses heavily on performance improvements, reducing processing load across multiple systems and smoothing gameplay in key scenarios. In addition, a substantial list of bug fixes and combat adjustments has been implemented, addressing gameplay inconsistencies and refining overall balance.
Patch Notes
Performance Improvements
- Reduced processing load by optimizing collision data for field objects and structures
- Improved enemy spawn initialization to reduce system strain
- Optimized partner outfit rendering to lower performance cost
- Reduced stuttering while riding the motorcycle through improved enemy spawning
- Lowered processing load of boss attack effects and weapon or magic forma effects
- Improved hit effect performance for certain weapon and magic formae
New Features and Improvements
- Added replay difficulty option that increases enemy strength and Haze rewards in subsequent playthroughs
- New setting can be toggled in Game Settings
- Enabled by default for enhanced challenge during replays
- Introduced Affinity display system for tracking relationship levels with partners
- Viewable in Change Partner and Gift menus at Mistletoe
- Affinity split into Exploration, Story, and Gifts categories
- Expanded Affinity mechanics and progression systems
- Increased gains from gifting preferred items
- Improved Affinity gains from defeating enemies
- Adjusted scaling for weaker enemies and replay scenarios
- Added Trade and Gift features for Noah in Past MagMell
- Introduced Jadwiga’s Minions shop, offering valuables in MagMell after progression milestones
- Expanded character customization options
- Added new hairstyles, presets, and accessory bangs
- Included customizable partner outfit variants for Ultimate Content Set owners
- Added option to automatically collect items when traversing the field
- Added Photo Mode toggle to disable wind effects on characters
- Improved sound effects for heavy weapon types, making impacts more pronounced
Balance Changes
- Increased ichor gain from drain attacks for multiple Jail types
- Improved disruption and guard break effectiveness for various weapons
- Adjusted multiple enemy behaviors and boss encounters to improve combat balance
- Reduced healing, attack frequency, and tracking for certain enemies
- Improved dodge timing windows and reduced excessive hitbox durations
- Adjusted camera behavior in specific boss fights for better visibility
- Reduced homing performance and damage of several enemy attacks
Bug Fixes
- Fixed issue where the game could skip the title screen after ending sequences
- Resolved elevator interaction bug after defeating specific enemies
- Fixed partner AI navigation issue in character episodes
- Addressed stamina regeneration issues during non-combat actions
- Fixed multiple weapon, forma, and combat-related inconsistencies
- Corrected hit detection, tracking, and effect application issues
- Resolved unintended invincibility and damage scaling bugs
- Fixed dungeon and field progression issues, including unintended traversal exploits
- Resolved graphical issues in cutscenes, lighting, and character models
- Fixed UI and system-related bugs affecting progression, settings, and item handling
- Addressed audio issues, including missing or incorrect sound effects
- Corrected various text and interface inconsistencies
- Fixed multiple minor bugs across gameplay systems
Code Vein II is developed by Bandai Namco Studios and published by Bandai Namco Entertainment. It was released on January 29, 2026, for PlayStation 5, Xbox Series X/S, and PC.
Have you noticed these changes? Share your thoughts in the comments!

