Crimson Desert Will Support Arbitrary Frame Rates On PC, Console Performance Targets Not Yet Finalized

by Muhammad Ali Bari

Pearl Abyss’ upcoming action-adventure game, Crimson Desert, will support arbitrary frame rates on PC, while console performance targets are yet to be finalized.

During a recent interview (via GermanStrands on Twitter/X) with content creator Luke Stephens, Crimson Desert PR Lead Will Powers offered some insight on how Pearl Abyss is approaching performance across PC and console platforms.

Crimson desert performance

Powers confirmed that Crimson Desert will support arbitrary frame rates in the PC version. “We’re not frame capping, so there is no hard cap of we’re doing frame limiting at 60 or or something like that,” he said. Instead, the game will allow systems to push as far as their hardware permits. “If your system can support it, cool. Go ahead, generate those frames.” He added that players may be “pleasantly surprised by the FPS that the game is running at,” crediting the developer’s proprietary engine.

The Crimson Desert PR Lead explained that Pearl Abyss is working closely with major PC hardware partners, nothing that the game is launching with support for both AMD FSR Redstone and NVIDIA DLSS, giving PC players multiple options to tailor performance and image quality or brute-force native 4K if their hardware allows.

As for the console versions, Powers explained why Pearl Abyss has not yet shared specific performance targets. “That’s not because we’re hiding it,” he clarified. “I just don’t want to talk about a number that is not finalized yet because it can get better.” According to him, revealing preliminary targets risks locking the conversation around a number that may change after further optimization.

The Crimson Desert PR Lead described the game‘s current stage as the final, and transformative, phase of development. “This is completely normal standard thing. This is the phase where a game really becomes uh and sings and shines.” While internal targets exist, Pearl Abyss intends to share console performance numbers only once they are finalized and auditable.

You may also like