Paradox Interactive has released a compact hotfix, version 1.18.0.1, for Crusader Kings III to address a set of issues reported after the 1.18.0 release. This update focuses on correcting genealogical and flavorization errors, resolving several crashes and UI stability problems, and ensuring certain decisions and holdings operate as intended. The team states that a more substantial update is in development but prioritized these fixes for immediate deployment.
The patch also implements targeted balance changes aimed at provincial and realm income distribution and the behavior of peasant and populist factions, together with refinements to the Dynastic Cycle situation and AI decision making for hegemonic actions. A separate fix for renaming titles is confirmed and will be deployed in a follow-up update next week.
Full patch notes
- General
- Quick hotfix release to address issues reported since 1.18.0.
- A larger update addressing additional outstanding issues is in development.
- A fix for renaming titles has been prepared and will be deployed next week.
- Bugfixes
- Corrected the Song dynasty ruler in 1178 and fixed various genealogical irregularities in the Zhao dynasty ancestry.
- Fixed the flavorization of Korean rulers that was defaulting to inappropriate fallback text.
- Temple Citadel Holdings can now be upgraded by non-Mandala rulers.
- Fixed some Korean heritages that could not use the “Unite the Husamgeuk” decision.
- Fixed a rare startup crash related to story cycles.
- Made the default candidates of the Meritocratic Regent Succession match those used for the Japanese Regency succession form, making close family of the top ruler valid candidates.
- Fixed a game over caused by combining the Game Rule “Player Administrative Realms – Always” with playing the Japanese Ten’no.
- Fixed Shi Miyuan having the wrong gender.
- Corrected an issue where the Byzantine emperor would stand holding a Hu in one of the budget events.
- Fixed a crash that occurred on the conclusion screen of an activity if that screen was kept open for an extended time.
- Fixed a crash that could occur if both the catalyst and participation windows of different sub-regions were opened in the Silk Road situation window.
- Game balance
- Balanced Duke-tier income slightly down in bureaucratic government types (Admin/Celestial/Meritocratic) and adjusted Kingdom-tier income slightly up so promotion is generally a worthwhile upgrade.
- When an Escalated Peasant Faction resolves, involved Counties will no longer immediately form another Escalated Peasant Faction; peasants remain pacified for a period.
- Tweaked and added modifiers for having an existing Escalated faction to prevent counties from flip-flopping between Escalated and Populist factions, and to avoid immediate creation and disbandment loops.
- Added a catalyst to the Dynastic Cycle to force Emperors holding less than 30% of the de-jure Hegemony into the Division Era, encouraging China to reform stronger rather than remain fragmented.
- Strengthened the Dynastic Cycle ticking catalyst for holding less than 50% of China.
- Reduced the likelihood of AI rulers using the Hegemonic Consolidation casus belli if they are not involved in the Dynastic Cycle situation or are not culturally related; aggressive and conqueror AI archetypes retain higher likelihood.
Crusader Kings III is a grand strategy role-playing game focused on dynastic management, character-driven drama, and medieval politics. The title originally released for PC on September 1, 2020, and later launched on PlayStation 5 and Xbox Series X/S on March 29, 2022.
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