Cyberpunk 2077 Is The First Game To Use DLSS On Nintendo Switch 2

by Muhammad Ali Bari

CD Projekt Red’s action role-playing game, Cyberpunk 2077, is the first Nintendo Switch 2 game to take advantage of NVIDIA DLSS.

During the latest episode of DF Direct, Digital Foundry mentioned that they recently received answers to their questions from CD Projekt Red regarding Cyberpunk 2077 for Nintendo Switch 2, and they can thus confirm that it is the first known game for the upcoming console to take advantage of NVIDIA DLSS technology, both in handheld and docked modes.

Cyberpunk 2077 nintendo switch 2

The exact statement received by Digital Foundry from CD Projekt Red PR reads as follows:

“We’re using a version of DLSS available for Nintendo Switch 2 hardware powered by Nvidia’s Tensor cores. The game utilizes DLSS in all four modes in handheld and docked, and the performance and quality variations of each.”

CD Projekt Red referred to it as a version of DLSS for Nintendo Switch 2, implying that it’s a different version of the image reconstruction technology built specifically for the console.

According to Digital Foundry, the press footage they received for the Nintendo Switch 2 version of Cyberpunk 2077 didn’t exhibit immediate signs of DLSS due to the upscaling technology running at low resolutions. That said, they mentioned that there’s a point in the footage where there are arc lamps between poles and a goldfish hologram in the background. According to them, the poles there do exhibit the kind of wobbly edge that is expected from DLSS upscaling. However, in the rest of the footage, it’s harder to find those kinds of edges due to the extremely low-quality motion blur enabled in the Nintendo Switch 2 version, which obscures all those edges at all times. Instead, the press footage exhibits fully aliased edges, which is not the expected output with DLSS.

The AI upscaling used doesn’t show signs of AMD’s FSR2 either, as when characters move their arms, you don’t see the typical dis-occlusion fizzle. In that respect, the footage does appear to be using DLSS. Though, a lot of the other aspects Digital Foundry expects to see from the DLSS CNN model aren’t evident in the press footage, such as any of the other visual bugs the upscaling can occasionally cause.

 

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