Warhammer 40,000: Darktide hotfix 1.10.2 (Hotfix 83) focuses on smoothing out the early experience for the Hive Scum class, refining its talent tree layout and starter weapons without changing overall power. The update also delivers a significant buff to the Boom Bringer Blitz, improves talent behaviour, and resolves several class-specific issues and crashes.
Beyond class changes, this hotfix increases the operative slot cap from eight to nine, introduces further quality-of-life tweaks to talent trees and UI, and addresses bugs across missions, cosmetics, and events. A known explosion-radius side effect from a previous patch remains under investigation, with a fix planned for a future hotfix.
Patch Notes
Hotfix Overview
- Hotfix 83 (version 1.10.2) is rolling out across all platforms.
- Focuses on polishing the Hive Scum class, addressing crashes and general issues.
- Increases available operative slots for all players from 8 to 9.
Hive Scum
Talent Tree Layout
- Adjusted Hive Scum Talent Tree layout to smooth the sharp early game difficulty curve.
- Moved several stronger talents earlier in the tree while keeping overall Hive Scum power level unchanged.
- Player talents are not reset, but some talents may have shifted position in the new layout.
- Talent replacements in the layout include:
- Sticky Hands replaced with Quick and Deadly.
- Quick and Deadly replaced with Unload.
- Unload replaced with Moving Target.
- Moving Target replaced with Burst of Energy.
- Burst of Energy replaced with Cheap Shots.
- Cheap Shots replaced with Jittery.
- Jittery replaced with Tis But a Scratch.
- Tis But a Scratch replaced with Like the Wind.
- Like the Wind replaced with Untouchable.
- Untouchable replaced with Sticky Hands.
- Developer note: this is described as an initial light pass on Hive Scum feel, with no direct balance changes to individual talents and ongoing monitoring planned by the class designer.
Talent Fixes
- Enemies killed by Chem Toxin from direct Needle Pistol hits now consistently:
- Trigger Desperado.
- Count for Blinder / Blackout regeneration.
- Blessed Stimms and Chemical Dependency now trigger correctly when entering the proximity of a Stimm Supply loaded with a Stimm (once per Stimm Supply deployment).
- Stimm Supply now defaults to being placed at the player’s feet if no valid placement position is found, preventing it from getting stuck in the player’s hands.
- Updated various talent descriptions to better clarify intended behaviour.
- Fixed an issue where Precision Violence could stop replenishing Toughness under certain conditions.
- Fixed a crash related to Blinder / Blackout and Boom Bringer projectiles in combination with flamethrowing weapons.
- Fixed Battering Momentum not triggering the correct buff.
- Corrected misleading description text for Ramping Backstabs.
- Fixed damage over time effects cancelling Ramping Backstabs.
- Fixed Hyper-Critical incorrectly triggering on Captain-type enemies.
- Updated the description for Rampage!
Boom Bringer
Blitz Adjustments
- Developer note: Blackout and Chem Grenade are performing well, so Boom Bringer has been buffed to ensure all three Blitz options have a clear role.
- Ammo:
- Ammo increased from 2 to 3.
- Armor Damage Modifiers (Explosion):
- Carapace damage modifier increased from 2.0 to 2.4.
- Radius and Drop-off:
- Far radius increased from 4 meters to 7 meters.
- Far range drop-off increased from 2 meters to 4 meters.
- Close radius increased from 2 meters to 4 meters.
- Close radius drop-off increased from 1 meter to 2 meters.
- Damage:
- Far range damage increased from 900 to 1300.
- Behaviour and Presentation:
- Fixed backblast so it no longer pulls enemies standing in front of the explosion.
- Improved missile launcher disposal animation.
Hive Scum Weapons
Starter Weapon Updates
- Updated stat values for starter weapons for new Hive Scum operatives.
- Developer note: slightly increased each stat on starting Hive Scum weapons to ease the early leveling difficulty curve.
Improvised Shivs
- Increased hitbox and damage windows for most Light attacks.
- Slightly increased first target damage on Light attacks, especially against Unarmoured and Infested armour types.
Mk I
- Slightly increased the range of the Heavy 1 attack.
Dual Stub Pistols
- Fixed Critical Bonus stat not applying correctly.
Dual Autopistols
- Fixed an animation issue when taking damage.
- Decreased camera animation intensity while sprinting.
Bone Saw
- Fixed an issue where the weapon could get stuck in the blocking animation.
Penances
- Fixed an issue where the Alchemist penance could fail to track correctly during missions.
- Alchemist is now tracked on a time interval basis rather than when a stack of Chemical Dependency is lost.
Miscellaneous Hive Scum Updates
- Vox-Caster Theta-901 cosmetic is now equippable on Hive Scum operatives.
- Applied various polish, bug fixes, and tweaks to Hive Scum cosmetics.
- Added a unique Inspect pose for Hive Scum.
- Fixed a crash that could occur when switching between different classes in character creation.
- Added more Valkyrie poses for Hive Scum.
General Features and Tweaks
- Increased the number of operative slots available to all players from 8 to 9.
Talent Tree Improvements
- Deselecting a Combat Ability, Aura, or Blitz Ability now also deselects its sub nodes.
- Added UI indication when a Talent Tree is in an invalid state.
- Entering a mission with an invalid Talent Tree uses the most recently valid version.
- Talent changes are now evaluated after each node change, improving responsiveness and fixing issues such as unspent points notifications not updating correctly.
Mission Terminal and UI
- Added a notification marker on the Special Assignments button in the Mission Terminal to indicate incomplete missions in this category.
- Updated visuals for Sire Melk’s Event view.
Fixes
General Bug Fixes
- Fixed an issue in The Theatre of Rectitude that could cause Mortis Trials to be incompletable.
- Developer note: The Theatre of Rectitude had been disabled for Mortis Trials due to this issue and is now re-enabled.
- Fixed an issue where certain weapons with Special activation states used default hit sound effects instead of their activated hit sounds (for example, Power Falchion, Relic Blade).
- Fixed a crash that could occur when opening Commodore’s Vestures while in matchmaking.
Special Assignments
- Fixed Mission selection not updating correctly when swapping difficulties.
- Fixed graphical elements incorrectly pulsating on mission debrief selectors.
- Fixed the Back button not accepting direct input or clicks.
UI and Presentation
- Fixed an issue where certain fonts would not display correctly in some Mission Terminal elements.
Atonement Event Shrines
- Fixed Shrine spawns that could appear in positions where they could not be interacted with.
- Adjusted Shrine collision, which was larger than the visual model and produced incorrect impact effects.
- Fixed an issue where an incorrect sound would sometimes play while the Shrine shield was active.
- Fixed inconsistent playback of the Shrine completion chime.
Commodore’s Vestures
- Fixed an issue where the top frames on Aquila packs would display with a visible gap.
No Man’s Land Operation
- Fixed flare visual effects not aligning correctly at the end of the mission.
- Fixed trickle spawning of enemies continuing even after killing the Monstrosity at the mission end.
- Fixed the breaching charge UI not activating for players who joined during the breaching section.
- Fixed cinematic explosions ducking gameplay sounds incorrectly.
Class and Ability Related
- Fixed a rare crash when playing Hive Scum that could occur when being revived after being knocked down while using the Rampage! ability.
- Fixed UI style issues for text in the Inventory when the weapon trust requirement exceeded the player’s current trust.
- Fixed an issue where the Arbites Shock Maul would be treated as active on normal attacks if the player swapped to another weapon during the Special attack and then swapped back.
- Pious Cut-Throat talent now displays the correct icon on the in-game HUD.
Mk IV Judgement Pattern Subductor Shotpistol and Riot Shield
- Fixed a rare issue where the shield and pistol could be misplaced when interrupting reload to block after previously interrupting a reload.
Cosmetic Fixes
- Fixed a bullet on the Veteran Athonian 98th Fatigues upper body cosmetic clipping through the cape fabric during movement.
- Fixed general clipping issues on the Zealot Athonian 98th Pilgrim’s Vestments upper body cosmetic.
- Fixed cape clipping on the Zealot Athonian 98th Pilgrim’s Vestments when rotating the character in the operative select screen.
- Fixed an issue where the Veteran Athonian 98th Warhelm (Red) helmet would not modify the player character’s voice.
- Updated the Zealot Athonian 98th Pilgrim’s Warhelm (Purple) headgear cosmetic name to Athonian 98th Pilgrim’s Warhelm (Red).
- Fixed rosary clipping with the chest plate on the Zealot Krieg Greatcoat (Marked by Faith) upper body cosmetic.
- Fixed clipping issues on the Psyker Deimos Mk VId Rebreather headgear cosmetic.
- Hive Scum Scratch and Snick weapon skin now displays the correct Obtained from text.
- Fixed clipping and mantle separation issues on the Ogryn Athonian 98th Fatigues (XXXXL) upper body cosmetic during movement.
- Fixed clipping and metal attachment warping on the Psyker Athonian 98th Witch’s Garb upper body cosmetic.
- Fixed a shading issue where part of the Zealot Cyclopean Pain Hood headgear cosmetic appeared lighter than intended.
Known Issue
- A change to explosion behaviour introduced in patch 1.10.0, aimed at improving performance, has caused players to be hit by explosions from farther away than intended.
- This unintended explosion range behaviour is targeted for a fix in the next hotfix.
Warhammer 40,000: Darktide is a four player cooperative first person action game developed by Fatshark, set in the hive city of Tertium where players, as Rejects of the Inquisition, fight Chaos corrupted hordes on Atoma Prime. The game was released on PC on November 30, 2022, on Xbox Series X and S on October 4, 2023, and on PlayStation 5 on December 3, 2024.
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