The latest Dying Light 2 update 1.056 brings an array of gameplay, co-op, and technical fixes aimed at enhancing stability and player experience. In the Tower Raid mode, developers addressed multiple visual and interaction issues, ensuring smoother gameplay, while fixing problems with players getting stuck and adjusting visual elements to maintain immersion. Key improvements in co-op include fixes for spawning issues and soft-locks, notably eliminating the “Waiting for Host” bug that previously halted gameplay. Gameplay adjustments also enhance enemy behavior, especially around military convoys, and tackle issues like collisions and mission-specific bugs to ensure smoother progression.
The technical improvements in this update are equally extensive, offering refinements in environmental visuals and enhanced audio-visual effects, such as adding missing sound and visual effects to grenades and special weapons. Player-controlled mechanics have also been polished, including skill previews for Bash and Crowd Runner abilities, and fixes for minor gameplay bugs, like the unlimited Game Ball issue. UI adjustments were also made to resolve subtitle inconsistencies and dialogue options, while changes to DevTools add new prefabs and correct terrain-related bugs. Below are the complete patch notes for this update.
Dying Light 2 Update 1.056 Complete Patch Notes
Tower Raid
- Lobby: Resolved overlapping mesh issues.
- Fixed instances of getting stuck in obstacles on Floors 5, 10, 11, and 20.
- Resolved visual issues on Floor 17.
- Corrected clipping items and assets on Floors 9 and 19.
- Closed an out-of-bounds escape window on the roof; adjusted asset positioning.
- Volatile Tyrant can no longer trap players between objects.
- “Raid Failed” screen now displays without delay.
- Fixed progress tracking for multiple bounties.
- Minor adjustments made to modifiers.
Co-op
- Resolved co-op spawning issues in Tower Raid.
- Fixed co-op soft locks in Tower Raid.
- Players no longer get stuck on the “Waiting for Host” screen.
Gameplay
- Infected around Military Convoys now attack on approach.
- Fixed the “Diva” quest issue where Lola’s mink stole could get stuck.
- Improved AI collision, ensuring Biters maintain player distance.
- Volatile Hives reappear in GRE Vaccine Lab spawn.
- Resolved soft-locks in Pilgrim Missions.
- Fixed NPCs causing gameplay soft-locks.
- Updated Bash and Crowd Runner skills’ video previews to match in-game mechanics.
- Enhanced physics for Bash and Crowd Runner skills.
- Fixed unlimited balls bug; picked-up Game Ball remains in inventory.
- Resolved issue of being unable to pick up certain items.
Technical
- Updated “Gritty” Filter preset (no changes to “Gritty Dark”).
- Restored missing materials in the environment.
- Added missing SFX and VFX for EXPcalibur and grenade splash.
- Minor improvements to water splash behavior for throwables and traps.
- Vegetation now reacts to weather with reduced wind effects.
- Fixed LODs in the Wharf and Garrison Electrical Station areas.
- Adjusted Aiden’s reactions when quickly entering and leaving UV areas.
- Fixed issue where changing outfits in the stash resumed dialogue playback.
- Adjusted Aiden’s orientation at the end of dialogues.
- Fixed game freeze when opening the map while changing locations.
- Resolved missing DLC pop-up issue after offline sessions.
- Patched visual settings bugs and improved upscale calibration.
- Fixed redirect button issues in the Steam overlay.
- Resolved DL Points purchase issue when logged into both PS4 and PS5.
- Adjusted Vigilant Jackal Charm bonus.
UI
- Corrected subtitle inconsistencies in some side quests.
- Fixed occasionally missing dialogue options with the Colonel.
DevTools
- Added new prefabs in the slums.
- Fixed missing terrain bug.
- Resolved LoD issues.
Dying Light 2, developed by Techland, is an open-world survival horror game that emphasizes parkour movement, immersive storytelling, and a dynamic day-night cycle that affects gameplay. Set in a post-apocalyptic world teeming with infected creatures, players take on the role of Aiden Caldwell, a skilled survivor navigating a city divided by factions.