Dying Light 2 Update 1.062 Brings Enhanced Co-op, Tower Raid Fixes, and Gameplay Improvements

by Ali Haider

Dying Light 2 Update 1.062 brings numerous enhancements to improve both cooperative and solo gameplay experiences. Techland has focused on resolving visual and technical issues to increase immersion and gameplay flow. Co-op features have been refined, including fixes to electrical and fire effects in third-person view, as well as improved visual effects for evolving items.

Several adjustments have also been made to the Tower Raid mode. These changes include closing gaps, resolving soft locks, updating animations, and fixing issues with co-op players disappearing in elevators, all contributing to smoother progression and a more engaging challenge.

In terms of gameplay, the update rebalances the prologue by providing players with additional skills and weapons while adjusting the difficulty of early encounters. Bug fixes have been implemented across various areas, addressing issues such as missing quest markers, skill trigger problems when using firearms, and minor tweaks like making police cars lootable and allowing survivor-zombie encounters to be interrupted with a kick.

Patch Notes for Dying Light 2 Update 1.062:

  • Co-op:
    • Fixed electric and fire VFX visible from the third-person perspective.
    • Improved VFX of evolving items when seen from the third-person perspective.
  • Tower Raid:
    • Closed gaps in selected areas.
    • Fixed soft locks on selected floors.
    • Fixed random flickering on selected floors.
    • Cosmetic changes to selected floors (cleaned up assets that shouldn’t be visible or overlapping).
    • Fixed an issue with co-op players disappearing when in an elevator.
    • Fixed soft locks related to co-op joins.
    • Fixed accessing a drawer through the wall.
    • Updated animation for pressing floor buttons while in the elevator.
  • Gameplay:
    • Implemented changes for the prologue to improve its flow.
    • Adjusted first GRE encounter difficulty.
    • Rebalanced the prologue to make players feel stronger (with extra skills and weapons).
    • Fixed the missing quest marker for the ‘Crystal White’ mission.
    • Fixed issues with the Crowd Runner skill while using the firearms layout (players must holster equipped firearms to trigger it while moving forward).
    • Made police cars lootable.
    • Allowed encounters between survivors and zombies to be interrupted with a kick.
    • After throwing a weapon, the next equipped one will be drawn—even if it is not in the first slot.
  • Technical:
    • Fixed audio issues related to sound disappearing.
    • Fixed biomarker placement on the Krampus Outfit.
    • Removed Tower Raid pop-up after canceling any Survivor Mission.
    • Fixed bow and arrow alignment.
    • Fixed hand placement on ladders when looking around.
    • Fixed animations after using Afterboost so that it now works properly.
    • Fixed occasional misalignment of the Scorpio weapon.
    • Prevented the Funkadelic bow from being dropped (and lost).
    • Fixed elemental VFX on the Kama.
    • Fixed rain falling inside military containers.
    • Fixed animation and audio after killing a Suicider with a headshot.
    • Adjusted VFX for evolving items.
    • Adjusted lighting of Gas Tank Biters in Resolution mode.
    • Fixed a handful of random crashes.
  • UI:
    • Improved blueprint descriptions.
    • Fixed Balanced and Resolution video settings to display with the proper names.
    • Removed visible Open World objectives when entering the metro.

Dying Light 2: Stay Human is an action role-playing game developed and published by Techland. It was released on February 4, 2022. As a sequel to the original Dying Light, the game enhances the acclaimed parkour mechanics and immersive open-world experience of its predecessor. It is available on PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.

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