Electronic Arts has released new details on the state of cheating in Battlefield 6 following the launch of Season 1, reporting that the majority of matches during the opening weeks were unaffected by cheating. According to the publisher, approximately 98 percent of matches in the first post-launch week did not show signs of cheater interference, resulting in an average Match Infection Rate of around 2 percent. The company defines this metric as the likelihood that a player encounters at least one cheater in a match, a measure it uses instead of ban totals to assess overall player experience.
The publisher credited its Open Beta period for helping calibrate detection systems and operational workflows ahead of launch. During that test period, EA states that its automated defenses blocked more than 1.2 million cheat attempts and removed tens of thousands of accounts, including individuals who broadcasted the use of cheats. Over the course of the beta, the proportion of fair matches reportedly increased from just over 93 percent to nearly 98 percent. The company also highlighted a rise in adoption of Secure Boot, describing it as a useful additional barrier despite acknowledging that no single system can fully prevent cheating.
Following the game’s full release, EA reports that Javelin Anticheat prevented more than 367,000 cheat attempts over the launch weekend and has blocked 2.39 million attempts to date. The publisher stated that only 1.5 percent of PC players are currently unable to activate Secure Boot, attributing improvements to troubleshooting support and community feedback. Secure Boot is part of Battlefield 6’s system requirements alongside TPM 2.0 and virtualization-based security, all of which are intended to strengthen system-level protections.
EA says it is tracking 190 categories of cheat-related software, hardware, and vendor activity. Of those, 183 have shown signs of disruption since launch, including outages and feature failures. The publisher cautioned that video clips circulating online of players claiming to cheat without detection may not reflect the current state of enforcement. EA maintains that its layered approach, which includes client-side, server-side, and external security tools, is intended to identify or block new exploits as they emerge.
Looking ahead, EA outlined several areas of focus for upcoming updates. These include potential enforcement against cheating hardware, in collaboration with platform holders, although specifics about detection capabilities were not disclosed. The company also plans revisions to its reporting interface to improve clarity and usability, along with upgrades to internal tools used by analysts to review player reports and investigate new cheat methods. Additional anticheat features are under development, though EA declined to provide details, citing concerns about disclosing insights to cheat developers.
EA reiterated that player reporting remains a significant component of its enforcement strategy, noting that these submissions provide context and data used to validate detections. The publisher stated that its team will continue adjusting its security measures as new threats appear, a process it characterized as ongoing and iterative.

