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How To Enable Ultra Low Latency Mode For Unsupported DX12 Games On NVIDIA GPUs

NVIDIA has added support for Ultra Low Latency Mode on its GPUs for DX12 games that don’t support Reflex, and here’s how you can enable it.

The first order of business is to update your NVIDIA GPU driver to the latest version, as it adds support for Ultra Low Latency Mode in DX12 games that don’t support NVIDIA Reflex. Doing this should provide a reduction in latency and make compatible titles more responsive to your input. The feature works by removing the pre-rendered frame queue so that there is no longer a 1 frame or higher buffer from the CPU to the GPU.

Nvidia ultra low latency mode

How To Enable NVIDIA Ultra Low Latency For Unsupported DX12 Titles

In order to enable NVIDIA Ultra Low Latency for any unsupported DX12 title, follow the steps outlined below.

  1. Update your NVIDIA GPU driver
  2. Head over to the NVIDIA Control Panel
  3. Look for the Ultra Low Latency Mode setting
  4. From the corresponding drop down menu, pick the Ultra setting
  5. Apply the changes

Once the Ultra Low Latency mode has been configured, unsupported DX12 games should run at lower latency. There will be exceptions, however, including games that don’t work well as a result of the removal of the pre-rendered frame queue.

As per NVIDIA, gaming isn’t just about raw frames per second. Good image quality and fast response times are equally important. This is why the GPU manufacturer introduced the Ultra Low Latency mode that gives players the ability to get the low latency feeling of high framerates, without having to compromise their graphics quality settings or resolution to get there.

The NVIDIA Control Panel has enabled GeForce users to adjust the “Maximum Pre-Rendered Frames”, the number of frames buffered in the render queue. By reducing the number of frames in the render queue, new frames are sent to the GPU sooner, in turn reducing latency and improving responsiveness.

Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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