Developers behind Square Enix’s Final Fantasy VII Rebirth have confirmed that much of the work on the final part in the trilogy is already done.
Speaking during an interview, Final Fantasy VII Rebirth director Naoki Hamaguchi revealed that the development team has already completed some work on the final part in the remake trilogy. He said that he’s already working on a game design document with key elements for the next entry.
According to Hamaguchi, development on the third game is already well underway, thanks to the world building that has already been done for Final Fantasy 7 Rebirth. According to him, a major challenge for the development team is reconstructing its world to accommodate use of the Highwind airship that players assume control of in the third and last act of the original 1997 game. He added that it was important for him to have a fully featured world map in Final Fantasy VII Rebirth that could be explored just like the one in the 1997 original. He now wants to address the same for what is expected from the third entry with regards to the Highwind airship and exploration.
Meanwhile, Final Fantasy franchise producer Yoshinori Kitase stated that the seamless world seen in Final Fantasy 7 Rebirth was achieved by focusing on developing for a single platform. He clarified that had the game been planned as a multiplatform project, such a seamless world would not have been feasible. Kitase highlighted that the decision to develop exclusively for the PS5 enabled the team to craft a world that features diverse geography, indoor and outdoor areas filled with activities, and a variety of friendly and hostile characters, all seamlessly realized without any loading screen interruptions. He added that developing for multiple platforms typically involves more work focused on porting rather than iterating on the game’s design.
Final Fantasy VII Rebirth is available exclusively on PS5. For more on the game, check out our review here.