Final Fantasy VII Remake Director Says Part 3 Ending Is Complete and Will Delight Fans

by Salal Awan

During a recent appearance at the Brazil Game Show, Final Fantasy VII Remake series director Naoki Hamaguchi shared new insights about the long-awaited third installment in the remake trilogy. According to Hamaguchi (via Genki_JPN), the conclusion of Final Fantasy VII Remake Part 3 is already fully formed in his mind, and he expressed strong confidence that it will satisfy both long-time fans of the original 1997 classic and those introduced to the franchise through the remake series.

“Of course, the conclusion of the third part is already fully formed in my mind,” Hamaguchi said. “I believe this conclusion will please all those in the FF7 fan community that loved the original, as well as all of those who became part of this FF7 fan community through the FF7 Remake series. I feel confident this new game will surely be loved by everyone!”

Hamaguchi elaborated on the creative and structural reasoning behind dividing the Final Fantasy VII Remake into three separate titles, explaining that the decision was made out of respect for the scale and legacy of the original story. “Final Fantasy VII is a game with a very large fanbase,” he said. “We could have cut some parts and made it into one game, but that would never be forgiven by the original fans. If we were to take the story and use these new technologies to tell it, it wouldn’t be possible to do it in just one game. So, we made that difficult decision to divide it into three parts.”

The director also discussed how the remake team sought to balance nostalgia with innovation, preserving the original narrative while expanding it through new ideas. Hamaguchi noted that the introduction of the mysterious “Whispers” in Final Fantasy VII Remake was a deliberate creative choice designed to add new layers of intrigue while staying true to the core story. He explained that these elements allow the trilogy to explore alternate possibilities within the established narrative, keeping both veterans and newcomers engaged as they speculate about the final outcome.

Beyond story considerations, Hamaguchi reflected on gameplay design, emphasizing his pride in the team’s work on the combat system. The transformation of the traditional turn-based Active Time Battle system into a modern, action-oriented format was, he said, among the most challenging and rewarding aspects of development. “We had several challenges to put so many new elements into the game,” he stated. “But I think what deserves highlighting is the battle system. The original was totally turn-based, and in this one, we kept some aspects of that while including elements from action games. I believe it’s the aspect I’m most proud of having put into this game.”

When asked about thematic direction, Hamaguchi revealed that each entry in the trilogy was developed with a distinct emotional concept. The first game, Final Fantasy VII Remake, was centered on “reunion,” evoking nostalgia for returning fans and reintroducing iconic characters like Cloud, Tifa, and Aerith. The second installment, Final Fantasy VII Rebirth, focused on “bonds,” exploring character relationships leading up to Aerith’s fateful destiny. Hamaguchi suggested that Part 3 will continue to develop these emotional threads, bringing the trilogy to a deeply resonant close.

Regarding the series’ signature mini-games, Hamaguchi confirmed that Rebirth expanded on the original’s variety, including the card-based mini-game Queen’s Blood, which he described as his personal favorite. However, when asked about the possibility of developing a standalone version, he noted that the team’s current priority is completing Part 3 rather than producing spin-offs. “At this timing, to meet the expectations of FFVII game fans, my mission is to quickly deliver Part 3, which many are waiting for,” he explained. “So, we are striving, putting all our efforts to make a good game that everyone is satisfied with.”

While Final Fantasy VII Remake Part 3 has not yet received an official reveal or teaser, Hamaguchi has reaffirmed that development is well underway. The third chapter is currently in production for PlayStation 5, with plans for eventual release on PC, Xbox Series X/S, and Nintendo Switch 2. However, Square Enix has not yet confirmed whether these additional versions will arrive simultaneously with the PlayStation release or follow at a later date.

With the trilogy’s final act already envisioned and its development progressing steadily, Hamaguchi’s remarks signal that fans can look forward to an emotional and definitive conclusion to one of the most ambitious reimaginings in gaming history.

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