The first hotfix for The House of the Dead 2: Remake has been released, aiming to resolve several of the most urgent technical problems reported by early players. Developer MegaPixel Studio and publisher Forever Entertainment have acknowledged the widespread performance and functionality issues that emerged following the game’s August 7 launch on PC and Nintendo Switch. In a brief statement, the team confirmed that another patch is also in development and is expected to arrive later the same day.
A specific fix is also in the works for a known issue tied to demo save files, which can render the full game unresponsive in the main menu. While the initial hotfix is a first step toward improving the game’s stability, the launch has been overshadowed by overwhelmingly negative user feedback on Steam. Early impressions from players suggest a deeply flawed release that fails to meet the standard set by the original 1998 arcade classic from Sega.
Summary of Major User-Reported Issues in House of the Dead 2: Remake
Performance and Technical Problems:
- Game-breaking bugs, including complete input failure in menus
- No sound or audio in-game
- Frequent false controller disconnect warnings
- Controls stop functioning during gameplay, especially when saving survivors
Visual and Graphics Complaints:
- Missing textures in various stages, especially Stage 2
- Inadequate lighting design making areas nearly unplayable
- Poorly rendered visual effects
- Incompatibility with ultrawide monitors
Save System Errors:
- Conflicts between demo and full game save files
- Problems related to Steam Cloud saving
- Manual deletion of save data from system directories often required
Gameplay and Design Flaws:
- Gunfire lacks impactful audio and responsiveness
- Enemies are noticeably tougher than in the original
- Boss battles exhibit pacing and design issues
- Missing or altered stage content and poor AI behavior
- No native support for light gun peripherals
- Some graphical censorship (e.g., reduced visual damage on bosses)
- Voice acting criticized for poor quality and lack of credited performers
Players have expressed frustration that the remake feels rushed and incomplete, with many describing it as a project that lacks polish or the reverence expected for a cult classic revival. The absence of proper light gun support, widely regarded as a core component of the original experience, has further amplified player dissatisfaction.
The House of the Dead 2: Remake is a horror-themed rail shooter developed by MegaPixel Studio under license from Sega. It is a modern reimagining of the 1998 arcade sequel The House of the Dead 2. Originally scheduled for a Spring 2025 release, the game was delayed to August 7 and is now available on Nintendo Switch and PC.