Sucker Punch Productions has unveiled an in-depth look at Ghost of Yotei, the highly anticipated follow-up to Ghost of Tsushima, during Sony’s latest State of Play broadcast. The presentation offered an extensive breakdown of gameplay mechanics, world-building features, and new customization options, further setting the stage for the title’s release on PlayStation 5 this October 2.
The game follows Atsu, a lone warrior believed to be an onryō—a wrathful spirit—by the people of Ezo. Returning to her childhood village 16 years after her family’s murder, she now seeks to bring peace to their restless souls. This premise fuels much of the game’s narrative progression, and players can engage with Atsu’s memories through an exploration mechanic tied to specific areas, unlocking deeper emotional layers as the journey unfolds.
Atsu’s reputation as the Ghost of Yotei evolves dynamically. Defeating enemies not only pushes the story forward but also increases her notoriety, raising her bounty and influencing the world’s reaction to her presence. Player freedom appears to be central, with clear inspiration drawn from classic wandering samurai cinema. The open world is structured to allow players to chart their own course, using a clue-based card system to guide discovery and quests.
Several features return from Ghost of Tsushima, including shrines—now called Altars of Reflection—Hot Springs, and Bamboo Strike activities. Atsu can use the Spyglass to scout distant landmarks and may interrogate foes for valuable information. Players can also set up camps to rest, cook, and play the shamisen, offering a deeper sense of immersion within the open world.
Combat has been significantly expanded. Atsu wields a range of weapons including the Katana, Dual Swords, Spear, Kusarigama, and the Odachi, each offering distinct tactical advantages. For instance, Dual Swords excel in countering spear-wielding enemies. Players can switch between weapons during combat, and both Atsu and her enemies can be disarmed mid-battle. Ranged options such as the bow, Tanegashima Rifle, and throwables like kunai and blinding powder provide added versatility.
A revamped journal system titled “Wolf Pack” keeps track of allies encountered throughout the journey. These characters may appear at campsites and provide access to special upgrades and unique gear. As with its predecessor, armor, charms, and weapon customization remain essential, with multiple playstyles accommodated through stealth, melee, or ranged enhancements.
Musically, Ghost of Yotei introduces a fresh soundscape. Composer Toma Otowa leads a team that blends Eastern instrumentation with Western musical influences. Two new tracks premiered during the State of Play will be available on streaming platforms shortly after the presentation.
Cinematic presentation is also receiving expanded attention. The return of Photo Mode and Kurosawa Mode (inspired by the iconic filmmaker) will be joined by two new visual experiences. Miike Mode, drawing from the aesthetic of Takeshi Miike’s films, introduces a grittier atmosphere with a tighter camera and heightened blood effects. Meanwhile, Watanabe Mode, inspired by director Shinichiro Watanabe, adds lo-fi audio tracks during exploration and combat for a more relaxed, stylized tone.
Ghost of Yotei is shaping up to be both a spiritual and mechanical successor to Ghost of Tsushima, deepening the formula with additional layers of narrative, freedom, and player agency. With its launch set for October 2, 2025, the standalone sequel is positioning itself as a major PlayStation 5 exclusive to watch this fall.