GOG is entering a new phase of its history, with the digital storefront confirming that it has been acquired by Michał Kiciński, one of the co-founders of both CD PROJEKT and GOG itself. The move sees ownership of the platform shift away from CD PROJEKT, while keeping its original vision firmly intact.
According to GOG, the acquisition is rooted in a shared belief that games should remain accessible long after their original release. The company framed the decision around the ongoing challenge of preserving older titles, citing issues such as lost rights, broken compatibility, and missing builds that often make revisiting classic games more frustrating than enjoyable. By bringing GOG back under the control of one of its original founders, the platform says it is reinforcing its long-standing mission of keeping games easy to buy, download, and play indefinitely.
Kiciński described GOG as a platform built around freedom, independence, and player control, values that date back to its founding in 2007 alongside Marcin Iwiński. From the beginning, the goal was to restore classic games and ensure that once purchased, they genuinely belonged to the player. GOG positions this philosophy as increasingly important in an industry dominated by mandatory launchers and tightly controlled digital ecosystems.
For users, the company emphasized that little is changing in practical terms. GOG confirmed that its DRM-free approach remains central to the platform, with libraries continuing to offer offline installers and full ownership without always online requirements. User data will remain with GOG, and GOG GALAXY will continue to be optional rather than mandatory.
The company also clarified that its relationship with CD PROJEKT is not ending. Games from CD PROJEKT RED will remain available on GOG, and future releases from the studio are still planned to launch on the storefront. GOG also addressed concerns around funding, stating that support from GOG Patrons and donations made to the Preservation Program will stay within the company and be used to expand its preservation efforts. The team hinted at more ambitious initiatives planned for 2026 and 2027, with further details expected next year.
Operationally, GOG will continue to function as an independent company. The platform reiterated its commitment to ethical, non-predatory practices, long-term sustainability, and supporting indie developers in reaching a global audience. It also confirmed plans to give its community a stronger voice through new initiatives scheduled to roll out in 2026.
In closing, GOG positioned the acquisition as a return to its roots rather than a departure from its current direction. While many companies focus solely on selling games, GOG continues to emphasize the less visible work of keeping them playable over time, ensuring that influential titles do not fade away due to technical or legal barriers.

