The latest Helldivers 2 update 1.001.202 brings key fixes aimed at improving stability, mission flow, and multiplayer functionality. Several crash issues were addressed, including those affecting mission starts and interactions with carriable items, resulting in a more stable experience for all players. Adjustments were also made to the enemy spawn rate in the Raise Flag objective within Spread Democracy missions, helping to balance difficulty in these scenarios. Additionally, this patch refines the SOS beacon functionality, ensuring it remains available to seek players as needed during missions and improving its reliability in multiplayer lobbies.
Several miscellaneous fixes target input controls, visibility issues, and in-game social interactions. Players should notice improved responsiveness in radial menus when using a mouse and keyboard, while a fix for name and chat display issues after returning to the ship enhances player communication. Notably, the team is investigating ragdoll behavior and other movement restrictions to minimize player frustration, with adjustments to prone mechanics, stims usage, and enemy attacks currently in testing. High and medium-priority issues, such as weapon interactions, jetpack functionality, and language input compatibility, are also highlighted for future updates.
Complete Patch Notes for Helldivers 2 Patch 1.001.202
Overview:
- Crash fixes
- Raise flag mission adjustment
- Various miscellaneous fixes
Fixes:
- Crash Fixes & Soft Locks:
- Resolved crash when player or hot-joiner first spawns into a mission.
- Fixed rare crash with carriable items and minimap interactions.
- Missions:
- Reduced enemy spawn rate during the Raise Flag objective in Spread Democracy missions.
- Miscellaneous Fixes:
- Fixed holding last stratagem input preventing movement on default PC controls.
- SOS beacons now remain active during missions and seek players if someone leaves the squad. However, they are destroyed on host migration.
- Fixed issue preventing SOS beacon deployment in subsequent missions under certain conditions.
- Resolved issue where deploying an SOS beacon did not make the lobby public.
- Fixed bug preventing non-public lobbies from being joinable even with an active SOS beacon.
- Corrected radial menu snapping issues with mouse and keyboard inputs.
- Fixed issue where users with many in-game friends couldn’t view some friends’ in-game status, hindering invitations and joining.
- Resolved issue where player names were absent after returning to ship from a mission.
- Fixed missing player names and chat text.
Known Issues:
- Top Priority:
- Excessive ragdolling impacts player experience negatively.
- Testing adjustments like allowing players to remain prone after ragdolling, enabling stims while ragdolling, and recognizing prone status on the ground.
- Considering changes to enemy projectiles and behavior.
- Issues with emoting while airborne and stratagem balls bouncing off cliffs.
- Addressing non-telegraphed rocket attacks from the Reinforced Scout Strider enemy.
- Medium Priority:
- Firebomb Hellpods cannot destroy larger enemies (e.g., tanks).
- Jetpack users have difficulty shooting while airborne.
- Reinforcement may be unavailable for players joining in-progress games.
- Players may get stuck on Pelican-1’s ramp during extraction.
- High-damage weapons do not trigger Hellbombs already on the map.
- Players using Microsoft IME languages cannot input Korean, Japanese, or Chinese in chat.
- Weapons with Charge-up mechanics might fire faster than intended RPM limit.
Helldivers 2 is a cooperative shooter where players join the elite Helldivers unit to battle alien forces across the galaxy. Building on the intense, chaotic gameplay of the original title, Helldivers 2 focuses on strategic team play, with each mission requiring careful coordination and adaptability to various planetary challenges. Players can employ powerful weaponry and stratagems while navigating hostile territories filled with alien threats.