In the latest Helldivers 2 update (Patch 1.002.103), Release Captain Carlberg and High Command tackle several unexpected issues and introduce important balancing changes. The patch focuses on tweaking weapon performance, particularly the LAS-17 Double-Edge Sickle, to create a stronger risk/reward dynamic. Its damage and armor penetration now change as heat builds up, making it more strategic to use. The GP-31 Ultimatum has also been adjusted to make accessing extra ammunition less straightforward. Its synergy with the Hellpod Optimization Booster and Siege Ready armor passive has been removed, encouraging players to think more carefully about how they use its powerful capabilities.
The update also includes a range of fixes to improve stability and overall gameplay. Several crash issues have been resolved, including those that occurred during weapon swaps, language changes, and cutscenes at the Democracy Space Station. Other fixes address problems like misaligned scope trajectories, accidental stratagem activations, and non-interactable objective terminals.
Patch Notes for Helldivers 2 Patch 1.002.103:
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Overview:
- Announcement from Release Captain Carlberg with a special message from High Command.
- Acknowledgment of unexpected slip-ups with wrong file versions for new Warbond items and recurring misaligned scopes.
- Verification of the LAS-16 Sickle scale and focus on key issues:
- LAS-17 Double-Edge Sickle launching with incorrect armor penetration.
- GP-31 Ultimatum gaining unintended extra ammo from the Siege Ready armor passive.
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Balancing:
- Primary Weapons – LAS-17 Double-Edge Sickle:
- OLD Settings:
- 0-25% heat: AP3 55 damage – Deals 0 damage/second to players.
- 26-90% heat: AP3 55 damage – Deals 10 damage/second to players.
- +91% heat: AP3 55 damage – Deals 50 damage/second to players + fire status effect.
- NEW Settings:
- 0-25% heat: AP2 55 damage – Deals 0 damage/second to players.
- 26-50% heat: AP3 55 damage – Deals 10 damage/second to players.
- 51-90% heat: AP3 70 damage – Deals 20 damage/second to players.
- +91% heat: AP4 70 damage – Deals 50 damage/second to players + fire status effect.
- Magazines Adjustments:
- Starting magazines increased from 1 to 2.
- Spare magazines increased from 2 to 3.
- OLD Settings:
- Sidearms – GP-31 Ultimatum:
- Reduced ease of access to additional ammunition.
- Removed influence from the Hellpod Optimization Booster and Siege Ready armor passive.
- Primary Weapons – LAS-17 Double-Edge Sickle:
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Fixes:
- Resolved Top Priority Issues:
- Fixed a bug where the scope aim-center was misaligned with the projectile’s fire trajectory, affecting all weapons (most noticeable when aiming down sights).
- Crash Fixes, Hangs, and Soft-locks:
- Fixed a rare crash when joining someone who is swapping weapons.
- Fixed a rare crash when hot joining a mission with the SEAF artillery objective present.
- Fixed a crash when subtitles were shown and the language was changed.
- Fixed a crash when shutting down the game during a cutscene with the Democracy Space Station.
- Fixed a crash when changing language during a mission.
- Fixed a crash related to switching languages.
- Fixed a crash that could occur for other players after a player disconnects from the session.
- Fixed a crash caused by emoting right after dropping a support weapon.
- Weapons and Stratagems:
- Fixed an issue where the B-100 Portable Hellbomb backpack could be accidentally armed when entering the FRV.
- Miscellaneous Fixes:
- Fixed an issue with level generation where some objective terminals became non-interactable.
- Fixed an issue with the Integrated Explosives armor passive sometimes not triggering.
- Resolved Top Priority Issues:
Helldivers 2 is a fast-paced cooperative top-down shooter set in a dystopian future. Players take on the role of elite soldiers defending Super Earth from relentless alien threats. Developed by Arrowhead Game Studios and published by PlayStation Studios, the game emphasizes teamwork, strategy, and non-stop action across a variety of challenging environments.