Arrowhead Game Studios has deployed Patch 4.1.0 “Into the Unjust” for HELLDIVERS 2, a massive update that delivers one of the game’s most comprehensive overhauls to date. The patch introduces over 200 fixes and refinements, rebalancing nearly every weapon class, improving enemy behaviors, and resolving long-standing stability issues. With a particular emphasis on weapon diversity, combat balance, and technical polish, this update aims to refine gameplay across all fronts—ensuring smoother firefights and improved performance for all Helldivers.
Among the highlights, primary and secondary weapons now feel more distinct thanks to adjusted damage profiles, new scaling for durable enemies, and improved handling for SMGs and sidearms. Throwables and stratagems have received meaningful boosts in damage and utility, while the Illuminates, Terminids, and Automatons have been reworked for more consistent encounters and clearer weak points. Alongside these balancing efforts, the update features significant performance optimizations, reducing crashes, stuttering, and visual inconsistencies across all supported platforms.
Full Patch Notes
HELLDIVERS 2 | Patch 4.1.0 “Into the Unjust” (October 22, 2025)
Balancing Changes
General Adjustments
- Increased weapon and throwable effectiveness across the board.
- Reworked light vs. medium penetration logic for more tactical depth.
- Buffed SMGs, pistols, and melee weapons for improved close-range combat.
- Throwables are now more lethal and reliable.
- Resupply racks are no longer climbable.
Primary Weapons
- Numerous buffs applied across all rifle and SMG classes.
- Notable examples:
- AR-23 Liberator: Damage 80 → 90, Durable Damage 15 → 22.
- SMG-37 Defender: Damage 80 → 100, Durable Damage 8 → 18.
- SG-8S Slugger: Damage 280 → 330, Durable Damage 75 → 90.
- PLAS-39 Accelerator Rifle: Increased spare magazines and ergonomics.
- AR-32 Pacifier: Improved damage and stun duration.
Sidearms
- Melee and pistol reworks to make them viable emergency tools.
- CQC-42 Machete: Damage 170 → 200.
- P-2 Peacemaker: Damage 85 → 95.
- P-19 Redeemer: Damage 60 → 70.
Throwables
- All grenade types adjusted for impact and explosion strength.
- TED-63 Dynamite: Damage 700 → 1000; Armor Penetration Medium → Heavy.
- G-7 Pineapple: Massive shrapnel improvements for wider coverage.
- G-50 Seeker: Prioritizes airborne and marked enemies.
Stratagems
- Rebalanced offensive and support stratagems for higher consistency.
- FLAM-40 Flamethrower: Increased ammo capacity and canisters.
- AC-8 Autocannon: Damage 260 → 325.
- Orbital Railcannon Strike: Cooldown reduced from 210s → 180s.
- EXO-45 Patriot Exosuit: Ammo and penetration improvements.
Enemy Adjustments
Illuminates
- Fleshmob and Overseer rebalanced with new weak points and lower health pools.
- Leviathan now uses beam-based weaponry and spawns only in urban missions.
Terminids
- Rupture and Bile variants now more predictable and visually clear.
- Dragon Roach spawn rate reduced by up to 50% depending on difficulty.
- Hive Lord encounter performance improved.
Automatons
- Troopers now require visual confirmation before calling reinforcements.
- War Strider and Command Bunker Turret adjusted for balance and reduced ragdoll effects.
- Scout Striders and Devastators given slight armor increases.
Major Fixes
Stratagems
- Fixed targeting issues in Nuke Nursery and Destroy Spore Lung missions.
- Fixed ADS interaction when using LIFT-860 Hover Pack.
Crashes
- Resolved multiple rare crashes related to combat, hotjoining, and vehicle usage.
- Fixed Eagle-1 persistence bugs and end-of-session errors.
Weapons
- Corrected armor penetration stats on melee weapons and grenades.
- Fixed reload animation syncing issues.
- Improved bullet trajectory alignment.
- Added haptic feedback for the Flamethrower.Miscellaneous Fixes
- Fixed Hive Lord body spawning issues and Warp Pack crashes.
- Corrected rare disconnects in cross-platform sessions.
- Fixed lighting, texture, and animation clipping issues.
- Fixed tutorial soft-lock and terrain collision errors.
Performance Optimizations
- Enhanced AI behavior, physics efficiency, and shader rendering.
- Reduced stuttering during Hive World drop-ins and planetary transitions.
- Improved particle and fire system performance.
- Optimized Automaton explosion effects and environmental lighting.
- Reworked snow distribution, material shading, and geometry performance.
- Improved audio input/output performance for consistent playback.
HELLDIVERS 2 is a cooperative third-person shooter developed by Arrowhead Game Studios, where squads of elite soldiers fight alien threats to uphold “Managed Democracy.” The game features intense, friendly fire-heavy combat supported by stratagems, vehicles, and large-scale planetary warfare. Originally launched on February 8, 2024, for PlayStation 5 and PC (Windows), it expanded to Xbox Series X|S on August 26, 2025, featuring full cross-platform play across all systems.
Have you noticed these changes? Share your thoughts in the comments!