Hideo Kojima has addressed recent claims that Death Stranding 2: On the Beach was deliberately made less fun, following remarks from composer Woodkid in a Rolling Stone interview. The creator of the series denied such intentions, explaining that revisions to the game were made to improve playability and accessibility after feedback from internal tests.
Woodkid had suggested that Kojima was concerned that early focus group testers enjoyed the game “too much,” quoting him as saying, “If everyone likes it, it means it’s mainstream. It means it’s conventional. It means it’s already predigested for people to like it. And I don’t want that.” Responding to this interpretation, Kojima clarified in an interview with The Washington Post that his intent was misrepresented. “I think the nuance of what Woodkid said didn’t really go through,” Kojima said. “I didn’t really deliberately make it weird or anything. What I said was it can’t be a game that is digestible. Something that is not digestible stays in that person for a long time. So that’s what I meant by, ‘I want to do things differently.’”
Kojima went on to emphasize that changes were made with the audience in mind. “I changed the game accordingly to make it more playable and fun to the users,” he explained, citing refinements to character dialogue and story clarity. In the original Death Stranding, many characters spoke in abstract metaphors that left players uncertain about motivations. In the sequel, characters such as Léa Seydoux’s Fragile and Troy Baker’s Higgs receive clearer dialogue and more direct explanations of their actions. “I changed Fragile’s lines a little bit where people seemed to not understand so well, and elaborated more on a certain part,” Kojima said.
Comparing the evolution of his game to the transition from Alien to Aliens, Kojima noted that the first entry thrived on mystery, while the sequel inevitably needed to expand into more direct conflict and action. In Death Stranding 2, much of the original worldbuilding—such as the nature of Beaches, BTs, and Timefall—is already familiar, leading to new threats like supersoldier Ghost Mechs to raise the stakes.
Although Kojima initially envisioned Death Stranding as a standalone project, he revealed that ideas for sequels and spin-offs developed naturally during production. “Ideas, stories and subplots began to surface naturally. Even while we were still in the middle of production, I was already thinking about downloadable content, sequels and spin-offs,” he said.
Released on June 26, 2025, Death Stranding 2: On the Beach continues the story of Sam Porter Bridges, once again portrayed by Norman Reedus, alongside returning and new cast members. Set in Australia eleven months after the events of the first game, the sequel follows Sam and his allies as they attempt to reconnect a fractured society and prevent humanity’s extinction.