A former Rockstar Games has revealed what the studio’s open world game, Red Dead Redemption, looked like during its early development stages.
Jason Muck (via Twitter/X user videotechuk_), former Senior Environment Artist at Rockstar Games, has updated his ArtStation portfolio screenshots taken from Red Dead Redemption during its early development stages. The images also include development workflow renders of in-game 3D models.

Red Dead Redemption Early Build Screenshots
Screenshots taken from Red Dead Redemption during its early development stages can be seen below.
This early build of the game features a different HUD, with the old mini-map resembling the one from Red Dead Revolver.
Model Renders
Development workflow renders of in-game 3D models featured in Red Dead Redemption can be seen below.
Red Dead Redemption was recently released for PS4, Nintendo Switch, and PC. The latter has notable graphical advantages over the other two versions. The Windows version benefits from much better draw distance compared to the PS4 version, particularly with respect to foliage.
The original was released for the PlayStation 3 and Xbox 360 on May 18, 2010. It serves as the follow-up to 2004’s Red Dead Revolver and is the second main entry in the Red Dead series. The game takes place in 1911, during the waning years of the American frontier, and centers on John Marston, a reformed outlaw forced to hunt down three former gang members after the government kidnaps his wife and son to ensure his cooperation.
The story delves into themes such as violence and its consequences, masculinity, personal redemption, and the fading American Dream. Players explore an open world inspired by the Western United States and Northern Mexico. Combat is built around a signature “Dead Eye” targeting system that enables players to slow time and mark multiple foes before firing. A morality system shapes how other characters perceive the protagonist based on the player’s actions, influencing their honor and fame levels.