Inazuma Eleven Victory Road Update 1.3.1 Brings Level Cap and Key Fixes

by Ali Haider

The latest update 1.3.1 for Inazuma Eleven Victory Road introduces a new level cap system for Ranked Matches and Room Matches, offering a more controlled competitive environment. Players can now engage in tighter, level balanced encounters, while Room Matches provide flexibility in whether the cap is applied.

This update also resolves a substantial list of issues affecting progression, battle flow, online stability, and Story Mode. Several scenarios that caused matches or events to halt have been corrected, ensuring a smoother experience across battles, sequences, and character management.

Patch Notes

Feature Additions / Adjustments

  • Added Level Cap Functionality for Ranked Matches and Room Matches
    • Ranked Matches now cap characters at level 50 when characters exceed level 51
    • Room Matches include an option to enable or disable the level 50 cap

Bug Fixes

  • Fixed an issue where required experience points displayed an insufficient number of digits, causing Legendary or higher characters to appear maxed out prematurely
  • Fixed a PK issue during online play where heavy communication delay caused the match to become unprogressable after shooting
  • Fixed a Story Mode issue in Chapter 9 where completing the mission “Take a shot” but having it blocked could result in a black screen
  • Fixed a Zone sequence issue where contact with a barrier or wall combined with a shoot technique could halt game progress
  • Fixed a Story Mode issue in Chapter 8 where causing a foul with Kameo Kodoukai during the mission “Pass the ball to Kameo” skipped the Mixi Trans event
  • Fixed an issue where “Focus Battle Wins” in Activities were not counted
  • Fixed a Zone sequence issue where passing to a player just before Keshin Armed ended, followed by a Direct Shot, could halt progress
  • Fixed an issue in online play where communication delays allowed Direct Shots to become goals without a goalkeeper command prompt
  • Fixed an issue in Online Kizuna Town where controls stopped responding if another player joined while the user was sending a chat message
  • Fixed an issue that allowed multiple HERO characters beyond the intended limit to be added to formations
  • Fixed a Story Mode issue in Chapter 6 where exiting an event could cause the game to become unprogressable
  • Fixed an issue where identical non selected character copies made it impossible to remove those characters
  • Fixed an Avatar Edit issue where equipping “Dark Emperors Wear” and confirming a “Character Code” caused most avatar parts to disappear and sometimes rendered the game inoperable
  • Other minor bugs have been fixed

Inazuma Eleven Victory Road launched on November 13, 2025, as a digital-only title on Nintendo Switch, Nintendo Switch 2, PlayStation 4, PlayStation 5, Xbox Series X and S, and PC through Steam, supporting full cross-play and cross-save.

Have you noticed these changes? Share your thoughts in the comments!

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