Indiana Jones And The Great Circle Has Reached All-Time Concurrent Player Count Of Over 8K On Steam

by Muhammad Ali Bari

Microsoft, Bethesda Softworks and MachineGames’ action adventure game, Indiana Jones and the Great Circle, has surpassed an all-time concurrent player count of 8,000 on Valve’s digital distribution platform, Steam.

According to Steam charts (via), Indiana Jones and the Great Circle has reached an all-time concurrent player count of 8,148 players on Steam. It’s worth noting that the game is available day one on Game Pass and has relatively high minimum system requirements due to its mandatory use of ray tracing. It also went through an Early Access period, which can notably affect the concurrent player count for a single-player title.

Indiana jones and the great circle

That said, Microsoft and Bethesda Softworks’ other recent release, Starfield, also went through some of the aforementioned constraints, but still managed to reach an all-time concurrent player count of 24,863. Meanwhile, Xbox Game Studios’ Microsoft Flight Simulator 2024 has an all-time concurrent player peak of 104,891 players.  Despite being a single-player title that was available day one on Game Pass, GSC Game World’s recently released S.T.A.L.K.E.R. 2: Heart of Chornobyl reached an all-time concurrent player peak of 121,335 players.

Indiana Jones and the Great Cicle did fare better than Forza Motorsport and Hi-Fi Rus, however, which reached all-time concurrent player peaks of 4,703 and 6,132 players, respectively.

For the uninitiated, Indiana Jones and the Great Circle features an original story inspired by the film series. It is set in 1937, between the events of Raiders of the Lost Ark and Indiana Jones and the Last Crusade. The narrative follows Jones as he attempts to stop others from exploiting the power of the Great Circle, a network of mysterious sites around the globe that form a perfect circle when linked on a map. The game takes players to multiple real-world locations, including Peru, Connecticut, Vatican City, Thailand, Egypt, Shanghai, the Himalayas, and Iraq. Gameplay is presented from a first-person perspective, and a third-person view is also used for specific environmental interactions.

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