The fourth major update for Indiana Jones and the Great Circle introduces a variety of gameplay enhancements, quality-of-life improvements, and a broad array of bug fixes spanning multiple levels and mechanics. This patch prioritizes refining the player experience, adding new content, and addressing issues raised by the community. Here is a detailed breakdown of the changes introduced with Update 4.
New Features and Additions
The update introduces two new Adventure Books that expand Indy’s tactical options in combat. “Open Season” boosts damage dealt to enemies after a whip strike, while “Sleight of Hand” allows Indy to pull enemies’ weapons after a successful disarm. These additions encourage more strategic use of the whip and enhance combat versatility.
Numerous quality-of-life features have also been implemented. Players now have the option to disable the center HUD dot, skip cutscenes regardless of prior viewing, and turn off the stealth vignette effect. Enhancements to the journal interface improve map readability and navigation. Furthermore, Repair Kits can now be thrown at enemies, and a new timer visual around Indy’s health bar displays how long it will take for enemies to stop searching. Controller support has been expanded to include advanced PlayStation DualSense features on PC, and keybindings for toggling High Contrast Mode have been added. A number of new tutorials clarify gameplay mechanics, while the Adventure Book and Map Booklet menus have been redesigned for clarity. The update also includes additional voice lines for Indy and upgrades to Ray-traced Global Illumination, enhancing scene realism without affecting performance.
Indiana Jones and the Great Circle Update 4 Full Patch Notes
New Adventure Books
- “Open Season”: Enemies struck with the whip take more damage for a time.
- “Sleight of Hand”: After disarming with the whip, Indy can pull weapons to himself.
Quality-of-Life Improvements
- Option to disable center dot in HUD for motion-sensitive players.
- Cutscenes can now always be skipped.
- Option to disable stealth vignette during crouch.
- Improved journal navigation and larger map view in lowered mode.
- Repair Kits can now be used offensively.
- Combat HUD now includes a timer showing enemy alert duration.
- Full DualSense support with haptics and adaptive triggers on PC.
- Proper controller icon display in configuration menu for PS and Steam Deck controllers.
- New keybind available to toggle High Contrast Mode.
- New tutorials for Adventure Book activation, stat upgrades, and specific gameplay sequences.
- Improved UI and category clarity for Adventure Book and map booklet purchases.
- New combat one-liners for Indy.
- Visual improvements to lighting and object grounding through updated global illumination.
General Bug Fixes
- Improved whip transition animations and ledge-hanging flow.
- Medicine bottle pickup issues resolved.
- Dog animations while turning refined.
- Easier to throw defeated enemies from ledges.
- Fixed animation conflicts for crouching NPCs like Gina.
- Merchant item disappearance bugs corrected.
- Zipline-related camera lock bug fixed.
- Resolved exploit allowing item duplication through rapid interaction.
- Extended display duration for Parry tutorial.
- Whipping while disguised is now correctly treated as hostile.
Mission and Quest Fixes Marshall College
- Improved marker visibility for Cat Mummy quest items.
The Vatican
- Resolved marker visibility issues for NPC Giuseppe.
- Fixed secret door and map marker inconsistencies.
- Prevented priests from spawning incorrectly.
- Various fixes to prevent sequence breaks and death loops during the Silver Path Trial.
- Resolved issues with Gina’s behavior in scripted sequences.
- Fixed inspection animation conflicts.
- Prevented out-of-world glitches and soft-locks.
- Marker logic refined for multiple objectives.
Gizeh
- Improved tracking and guidance for Remedy for All and Gantz’s Orders activities.
- Fixed logic bugs in scorpion escort and photo marker placement.
- Prevented players from getting stuck or surviving lethal falls.
- Adjusted swing-related level design for smoother recovery from failures.
Shanghai
- Resolved issue with static enemy planes.
Sukhothai
- Fixed objective tracking for Royal Army Transmissions.
- Prevented mission soft-locks and underwater progression issues.
- Resolved bugs related to player outfits, voice lines, and NPC behavior during revisits.
- Corrected crashes and animation bugs during specific events.
- Improved logic for chest-based mysteries and quest progression.
- Adjusted hit detection on post-snake fight obstacles.
- Fixed various mystery and note tracking issues.
- Addressed soft-locks in trap rooms and puzzle sequences.
- Autosave and quest activation logic refined.
- Marker visibility and guidance improved for photo opportunities and puzzle hints.
Iraq
- Gates now open for easier backtracking during revisits.
- Improved Gina’s pathing and final fight sequences.
- Elevator interaction and respawn logic fixed.
- Camera behavior refined during transitions and combat initiation.
- Chapter summary and marker visibility corrected.
User Interface Fixes
- Proper icon display for note categories.
- Correct removal of mission objectives when not applicable.
- Combat state no longer persists incorrectly in HUD.
- Marker overlap issues fixed.
- Adventure Point rewards corrected for notes and photos.
- Toggle options expanded for controller inputs.
- Objective update timings improved.
- Photo opportunity star ratings and reward feedback implemented.
Audio
- Distant NPC voice lines now more audible.
Indiana Jones and the Great Circle is available now for PC and Xbox Series S|X. It is playable on Xbox Game Pass and will be released on April 17 for PS5.