New story details for Sony Interactive Entertainment and Naughty Dog’s upcoming action-adventure game, Intergalactic: The Heretic Prophet, have been revealed.
During the latest episode of Sony’s Creator to Creator video series alongside, Intergalactic: The Heretic Prophet director Neil Druckmann shared new details regarding the game’s story. He mentioned that the upcoming action-adventure title is set 2000 years in an alternate future that deviated in the 1980s. He and his team at Naughty Dog spent years coming up with and fleshing out the timeline.

Druckmann noted that, with The Last of Us Part 2, Naughty Dog made certain creative decisions that led to a divisive reception. He mentioned that a lot of people loved it, but a lot of people also hated it. He jokingly remarked that the studio is now doing something that people won’t care as much about i.e. making a game about faith and religion.
Speaking further on Intergalactic: The Heretic Prophet’s plot, Druckmann said that a new religion pops up and becomes prominent around the time the game’s altered timeline deviates. He spent years building this religion, from the original ‘prophet and how it changed and evolved over the centuries. This religion develops a following on planet Sempiria, after which all communication there stops.
Druckmann shared that he wanted to make a game about being lonely. He pointed out that Naughty Dog has worked on many games that have been about having an AI companion with the player. With Intergalactic: The Heretic Prophet, he wants the player to feel lost in a place that they have no idea about. He wants players to wonder what happened on the planet, who its inhabitants are, and what their history is. As per the narrative, no one has heard from Sempiria in 600 years, and the game’s protagonist, Jordan A. Mun, must figure out what happened on the planet if she hopes to escape.