Kingdom Come: Deliverance developer Warhorse Studios is currently working on a game using Unreal Engine, based on a series of job listings.
Recent job listings (via YouBetterDoSnooSnoo on Reddit) suggest that Warhorse Studios actively working on a game developed in Unreal Engine. While it is expected that the studio is also working on Kingdom Come: Deliverance 3 using CryEngine, continuing the engine and tools the first two entries were built on, evidence indicates that this separate Unreal Engine project is also being developed in parallel.
The first indicator comes from a recent job listing for the position of Senior Technical Animator, which explicitly requires hands-on Unreal Engine experience. The role demands familiarity with Unreal Animation Blueprints, state machines, and physics-based animation systems. This suggests that Warhorse Studios has an active Unreal Engine pipeline in place. The listing also mentions implementing animations directly into the engine, debugging performance, and maintaining advanced animation systems, responsibilities that point toward a full Unreal Engine production rather than prototyping or R&D.
Further indication comes from a listing for the position of DevOps/Infrastructure Engineer, which lists TeamCity and Unreal Engine Horde as desirable skills. Unreal Engine Horde is Epic’s build orchestration and automation framework, typically used for large-scale UE projects with complex CI/CD needs. Its inclusion implies that Warhorse is either already operating or preparing UE-focused build and testing infrastructure.
Perhaps the clearest confirmation, however, comes from outside the Kingdom Come: Deliverance developer’s official site. A recruiting post on tech-artists.org, authored by an individual known as Knedlo, identified as Jakub Holík, Lead TechOps at Warhorse Studios, explicitly mentions hiring tool programmers and technical artists for a “next UE project.” The post directly links to Warhorse’s job listings.
Additionally, a listing for the position of a Lighting Artist at Warhorse Studios references Blueprint knowledge as a plus, which aligns naturally with Unreal Engine workflows. Several of the aforementioned listings refer to “AAA games” in the plural, suggesting the possibility of more than one active project.
