Larian Reveals New Divinity Will Be Turn-Based RPG

by Salal Awan

Larian Studios has shared new information about its next major project, Divinity, confirming that the game will be a turn-based role-playing experience and outlining how the studio plans to approach its development. The details were revealed in an interview with Bloomberg, where Larian CEO Swen Vincke discussed the studio’s creative direction, production goals, and lessons learned from Baldur’s Gate 3.

Vincke confirmed that Divinity will continue the studio’s established design philosophy while expanding on it. “It’s a turn-based RPG featuring everything you’ve seen from us in the past, but it’s brought to the next level,” Vincke said. He added that the new project represents a more uninhibited creative approach for the team. “This is going to be us unleashed, I think,” he said, reinforcing that Divinity will build directly on Larian’s previous work rather than pivoting to an entirely new style.

Vincke also revealed that Larian plans to release Divinity through early access, similar to how the studio handled both Divinity Original Sin titles and Baldur’s Gate 3. However, he cautioned that players should not expect the game to appear soon. According to Vincke, an early access release is unlikely to happen in 2026, and the studio is still in relatively early stages of production.

The interview also touched on Larian’s decision to move away from future Dungeons and Dragons projects with Wizards of the Coast. Vincke explained that after initially planning to continue that partnership, the team realized something was missing. “Conceptually, all of the ingredients for a really cool game were there except the hearts of the developers,” he said, noting that this realization ultimately pushed the studio back toward its own original universe.

In terms of development scope, Larian is aiming for a shorter production cycle than Baldur’s Gate 3, which took six years to complete. Vincke described that timeline as unhealthy for a team of its size. “I think three to four years is much healthier than six years,” he said, pointing to both the game’s scale and the impact of COVID-19 as reasons for the extended development of Baldur’s Gate 3.

Vincke also addressed the studio’s use of generative AI, confirming it is being used internally to explore ideas, create concept art, build presentations, and write placeholder text. He emphasized that Divinity itself will not include AI-generated content. According to Vincke, “everything is human actors; we’re writing everything ourselves,” making the studio’s position on creative ownership clear.

Divinity is currently Larian’s next main series role-playing game following Divinity: Original Sin II. While no release date or platform list has been confirmed, the studio has positioned the project as its most ambitious game to date.

You may also like