Ocean Drive Studio has released the November Major Update (v1.1.8) for Lost Eidolons: Veil of the Witch, introducing new difficulty options, significant combat rebalancing, and several long-requested improvements based on community feedback following the game’s 1.0 release. The update replaces the previous “God Mode” feature with two new selectable difficulty settings—Witch’s Wrath and Witch’s Whisper—allowing players to fine-tune their tactical experience. The patch also refines enemy encounters, adjusts key battle conditions, and introduces a reissued free special skin set for Ashe, available for a limited time.
Alongside combat tweaks, this update delivers sweeping improvements to relics, traps, achievements, and visual clarity. System changes now prevent repetitive card rerolls, add new tutorials, and improve status effect readability. Several progression-blocking bugs and inconsistencies in achievements have also been resolved, ensuring a smoother and more accessible tactical experience for returning and new players alike.
Full Patch Notes
New Expedition Difficulty Options
- Added selectable difficulties: Witch’s Wrath and Witch’s Whisper, replacing the former God Mode.
 - Each difficulty adjusts enemy behavior and combat pacing to better match player preferences.
 
Combat Adjustments
- Reduced number of Vermiliths in the Vermilith battle; replaced with other enemy types for variety.
 - Changed villager rescue map failure condition from “3 or more villagers killed” to “All allies defeated.”
 - Successfully rescuing three villagers now grants bonus rewards.
 - In the second Bernhardt battle, defense stance reduction lowered from 90% to 50%.
 - In the third Bernhardt battle, HP recovery on critical hit now only activates when linked to Umbral Chains.
 
Free Special Skin Set DLC
- Ashe’s special skin set (sword, bow, armor) re-released as a free download for one month.
 
Relic Improvements
- Cracked Wind-Up Soldier: Deals 15 damage to all enemies when an ally falls (max 3 triggers per battle).
 - Scholar’s Candelabrum: Speaking to an ally at camp grants +3 to both Attack and Defense (usable twice).
 - Luminescent Box: Allies below half HP regain 15 HP at the start of the Ally Turn.
 - Bloody Effigy: Each status effect on an ally grants +3 Attack but reduces max HP by 2.
 - Tattered Banner: Allies under 60% HP gain +10 to both Attack types.
 - Notched Hilt: Reduces all allies’ max HP by 10 upon acquisition; each victory restores +5 max HP (up to +20).
 
Trap Skill Adjustments
- Increased gold rewards from Pillaging Trap.
 - Boosted damage output of Bomb Snare.
 
Name and Text Updates
- Clarified that Phantom Grudge area from Dark Phantom lasts 5 turns.
 - Renamed Bernhardt’s skills for clarity: 
- “Melee Defense Stance” → “Riposte”
 - “Ranged Defense Stance” → “Repel”
 
 
System & Visual Improvements
- Prevented same card from reappearing immediately during skill/stat card rerolls.
 - Added tutorials for select enemy and elite skills.
 - Introduced visual indicators for active status effects.
 - Added new visuals for Bernhardt’s Riposte and Repel abilities.
 - Added passive effect visuals for Silvio’s Shadow Armor and Shadow Shield.
 - Introduced in-game hints to guide players in recruiting new characters from the early stages.
 
Achievement Adjustments
- Reduced cooperation stage requirements for: 
- Bury the Hatchet, Unspoken Feelings, A Better World, and Forgiveness Starts Within (4 → 3 stages).
 
 - Reduced event completion requirement for Once Upon a Time from 3 to 1.
 - Fixed unrecorded achievements, now auto-unlocking upon game start.
 - Achievements earned during demo now unlock automatically in full version.
 
Bug Fixes
- Fixed Vermilith using Devour while under “Immobilized” status.
 - Fixed Fellheart (third battle) using Shadow Cyclone only once.
 - Fixed Elena performing multiple moves while in “Lone Wolf” state under specific conditions.
 - Fixed missing counterattack preview while “Concealed.”
 - Fixed Lantern of the Dead triggering incorrectly on enemy retreats caused by summons.
 - Fixed progression block when owning both Raven Contract and Pumpkin Seed Bundle relics during crisis events.
 - Fixed Behemoth using Crashing Ram on concealed units.
 
Lost Eidolons: Veil of the Witch is a standalone tactical RPG spin-off that evolves the original Lost Eidolons formula by incorporating roguelite mechanics, emphasizing adaptability and strategic resource management through unpredictable expedition runs. Players lead a band of survivors stranded on a cursed island, recruiting allies and facing dynamic, procedurally varied battles. Developed by Ocean Drive Studio, the game fully launched on October 9, 2025, and is available on PC (Steam, Epic Games Store), PlayStation 5, Xbox Series X|S, and Nintendo Switch.
Have you noticed these changes? Share your thoughts in the comments!

