Mafia: The Old Country has sparked lively debate among fans following its release, with one of the more prominent complaints being the apparent removal of swimming from the game. The new installment in the long-running action-adventure series differs from its predecessor Mafia 3 in several ways, including its smaller scope, lower price point, and a more linear focus. This has led to discussions about whether the game has sacrificed too many sandbox-style elements that players have come to expect.
Initial reports from players suggested that the protagonist, Enzo Favara, could not swim, leading some to call the change a downgrade from previous titles. Missing features such as the ability to harm or steal from NPCs at will, the absence of a wanted level system outside missions, and reduced environmental interactivity fueled further criticism. Several players described the overall experience as repetitive, while others expressed concern over the $50 launch price for what they saw as a shorter and more limited offering.
However, the swimming debate took an interesting turn when footage emerged showing that Enzo does indeed have a swimming animation. In practice, though, falling into water triggers a fade-to-black screen before respawning the player on land. The mechanic is essentially cosmetic, with no gameplay segments built around swimming. This design choice aligns with the setting and narrative, as the early 1900s Sicilian backdrop of The Old Country has little use for water-based missions, unlike Mafia 3.
Community opinion remains divided. Some argue the limitations fit Enzo’s character and the more grounded tone of the story, while others feel the omission of past gameplay freedoms makes the game less immersive. Supporters point out that the lower price and focused narrative are refreshing in an era of sprawling open worlds, while critics see it as a step backward in series evolution.
Mafia: The Old Country is the fourth main entry in the Mafia franchise, developed by Hangar 13 and published by 2K. Serving as a prequel to the original game, it follows the rise and fall of Enzo Favara in early 20th-century Sicily. While the game has drawn mixed reactions, it stands as an example of a AAA title opting for a modest budget and streamlined design over sheer scale.