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Marvel’s Spider-Man 2 Utilized Only 10% of Venom’s Recorded Dialogue, Indicating Extensive Content Cuts

Extensive Venom related content may have been cut from Sony Interactive Entertainment and Insomniac Games’ latest web-swinging adventure, Marvel’s Spider-Man 2.

Speaking at a Marvel’s Spider-Man 2 panel at the Fan Expo in San Francisco, Venom voice actor Tony Todd revealed that Insomniac Games only used 10% of his voice lines in the game, suggesting that the cut content may have been saved for the future. It’s possible that the developer has downloadable content in store that will feature the powerful alien symbiote.

Spider-man 2 venom

Todd shared that he recorded lines for a scrapped scenario in Marvel’s Spider-Man 2 where Miles Morales would have the symbiote. It’s unclear whether Insomniac Games plans on exploring this story arc in a potential sequel or DLC.

Previously, speaking during an interview, Mike Fitzgerald, Director of the Core Technology at Insomniac Games, talked about the possibility of implementing Ray Traced Global Illumination (RTGI) in Marvel’s Spider-Man 2 as well as the visual upgrades the game received over its pre-release trailer. Contrary to the final build, the game’s pre-release footage did not include particle effects in the BVH for Ray Traced Reflections.

In response to a question regarding the feasibility of RTGI in addition to Ray Traced Reflections in a game like Marvel’s Spider-Man 2 on a console like PS5 with limited capabilities, Fitzgerald stated that every game has its own trade-offs and environment and style of play. He mentioned that for a setting like New York City, the reflections are hugely important for creating the look of that space. He added that him and his team at Insomniac Games didn’t want to sacrifice any of that for something else.

Additionally, he stated that Spider-Man’s movement and traversal through the city is so fast that it couldn’t afford much time for such rendering techniques to resolve in a stable manner. He mentioned that a compromise of RTGI is that it needs time to settle, though he clarified that his statement is a broad generalization, and that some other developers are doing some great things with it.

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Muhammad Ali Bari

Muhammad Ali Bari has a knack for covering reviews. He manages our content pipeline, creates timelines for scheduled editorial tasks, and helps us cover exciting content. In his spare time, he enjoys playing multiplayer games.

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