The latest Monster Hunter Wilds update delivers extensive new content, bringing high-level monsters, expanded Support Hunter options, and additional missions that broaden late-game progression. Players will also see adjustments across facilities, events, and quest management, creating a smoother gameplay experience with more intuitive navigation and clearer in-game systems.
Alongside its content additions, the update introduces wide-ranging performance enhancements across all platforms, together with a substantial list of bug fixes and balance changes. These refinements target every major weapon type, system behavior, and companion AI, offering a more consistent and responsive feel during hunts.
Patch Notes
Major Additions and Changes
Monsters
- Arch tempered Jin Dahaad added as a future Event Quest target
- Gogmazios added with an extra mission upon reaching HR 100 or higher
- Additional 9 star tempered monsters added as event quests, including Doshaguma
- Tempered 9 star Rathalos now roams the Scarlet Forest and Oilwell Basin at HR 100 or higher
- Minimum quest time increased for multi target quests, with saved Investigations adjusted if below the new minimum
Player
- New Support Hunters added Griffin with great sword, Nightmist with light bowgun, and Nadia, who appears only during a limited seasonal event after completing A Hunter’s Pride
Story Progression
- Extra mission An Ancient Resting Place added, available after completing A First Cry and reaching HR 100
- Extra mission Ghosts Pay No Heed to Tomorrow added after completing An Ancient Resting Place
Bases and Facilities
- Festival of Accord event scheduled from December 19, 2025 to January 14, 2026
- Temporary festival changes applied to Handler outfit, Seikret decoration, Diva song list, Grand Hub décor, Canteen menu, Barrel Bowling, and related bombs
- Diva song list updated in the Grand Hub
- New pin setups added to Barrel Bowling
- Gogma Artian weapon upgrade and reinforcement options added at the Smithy
- Transcendent armor upgrades added at the Smithy
- Sorting order updated for Reinforce Artian Weapons list with new criteria added
- New sorting criteria added for Dismantle Artian Weapons
- Increased Smelting Points from certain monster materials
- New sorting options added to Investigations and Lobby Member Quests at the Quest Counter
- Ordering of completed side missions adjusted under Recommended sort for Optional Quests
- Quest listings adjusted so Auto accept quests appear before Manual Accept
- Quest Last Played quick access option added
- Settings category removed from the Quest Counter and reassigned to a shortcut button
- Begin Survey prompt added when starting or saving surveys from the map
- Notification added reminding players to use a Lucky Voucher, with toggle available
- Option to reset Training Area settings added
- Customize Radial Menu now auto detects input device
- Improved visibility for icons and difficulty indicators in Environment Overview events
System
- CPU and GPU optimization applied across all hardware, including frame distribution, collision detection review, reduced effect processing, and more than one hundred performance improvements
- Player movement and camera control now remain available when a communication error message appears unless disabled by control settings
- Hunter Friends list now ordered by most recent login
- SOS Flare Quests now include Arch tempered monsters as unique targets
- Selected Event Quests now available offline including A Silent Flash, These Roots Run Deep, Be Cursed, Ye Shadowy Flame, and Planetes Protocol Savage
- Crafting now yields two Dragon Ammo per crafting round
Miscellaneous
- Handler no longer pushes the player during Photo Mode
Bug Fixes and Balance Adjustments
Bases and Facilities
- Armor sorting by skill now highlights individual armor pieces with that skill
- Equipment Box Equipment Skills filter now displays only skills on owned equipment
- Equipment appearance loadouts now support registering current hair design
- Layered armor can now be filtered by alpha and beta types
Monsters
- Fixed issue preventing Jin Dahaad quests from spawning after locale changes during its movement notice
- Fixed High Purrformance Barrel Puncher combo count issue
- Fixed Uth Duna veil destruction animation behavior
- Fixed Arkveld Unleashed state cancellation logic
Player General
- Max elemental values increased
- Reduced reaction size after Perfect Guard small knockback attacks
- Faster action chaining after Perfect Guard for multiple weapon types
- Fixed Hook Slinger range reduction when using capture net
- Added missing guide information for restraining attacks
- Corrected unintended movement speed increase during certain actions
- Fixed damage interactions involving The Blackest Night during Jin Dahaad attacks
- Fixed damage reception from Palico Water Gun while holding Barrel Bowling Bomb
- Fixed gesture input issues for Pumpkin Head and Water Gun gestures
- Corrected unintended Support Hunter thanks behavior
- Corrected Fender collaboration gesture visibility in online play
- Fixed longsword sheathing animation in Battle Ready Pose Extra
- Fixed Pumpkin Head gesture cancellation causing temporary hair disappearance
Great Sword
- Increased raw and elemental values for Charged Slash, Strong Charged Slash, and True Charged Slash
- Fixed delayed guard availability after Perfect Guard in certain conditions
Long Sword
- Longer delay before Special Sheath auto deactivates
- Spirit Release Slash no longer hits captured monsters
- Fixed unsheathing delay after Spirit Release Slash
Sword and Shield
- Improved Perfect Rush hitbox
- Forward Slash raw damage increased and smoother combo flow
- Faster transitions from Perfect Guard into Guard and Lateral Slash
- Fixed Focus Mode sidestep behavior and stationary draw action issues
Dual Blades
- Reduced sharpness loss for certain Focus Strike moves
- Demon Boost Mode persists after sheathing
- Improved dodge and move chaining in Demon Boost Mode
- Fixed Turning Tide cancel issues and Type 2 directional input behavior
Hammer
- Spinslam movement extension added through movement inputs
- Fixed Focus Blow damage handling
- Fixed Type 2 directional control behavior after Overhead Smash
Hunting Horn
- Slight increase to Performance Beat raw damage
- Fixed performance timing and effect alignment issues
Lance
- Increased raw damage across multiple thrust attacks
- Improved Perfect Guard chaining and guard damage reduction
- Fixed Type 2 directional input behavior for Leaping Thrust
Gunlance
- Improved Wyrmstake Cannon hit reliability and firing direction in Focus Mode
- Increased guard reaction damage reduction
- Fixed Wyrmstake Shot interactions with other players
Switch Axe
- Improved evasion chaining for multiple sword and axe moves
- Increased raw damage for numerous sword and axe attacks
- Improved morph combination hit reliability
- Corrected status screen phial value display behavior
Charge Blade
- Reduced hit stops in Power Axe Mode
- Expanded guard point and Perfect Guard windows
- Increased raw damage for Savage Axe Slash
- Improved chaining for multiple axe and sword moves
- Corrected chaining behavior, turning delay, and button guide issues
Insect Glaive
- New Descending Slash chaining options with charge dependent behavior
- Increased raw damage for sidestep attacks and faster attack speed with triple extracts
- Improved knockback behavior and chaining across aerial attacks
- Fixed Kinsect behavior during Focus Strike and terrain encounters
Light Bowgun
- Greatly increased Rapid Fire Gauge recovery for Eagle Strike
- Enhanced responsiveness and chaining for Chaser Shots
- Increased Wyvernblast raw damage and reduced cooldown
- Increased raw damage across Normal Ammo and elemental Rapid Chaser Shot types
- Improved Dragon Ammo performance and range
- Reduced Rapid Fire Gauge consumption
- Fixed diagonal movement slowdown when aiming
Heavy Bowgun
- Wyverncounter Ignition now restores gauge and prevents knockback
- Improved responsiveness for Ignition moves and chaining
- Increased raw and elemental performance for Wyvernblast and Wyvernpiercer
- Improved Focus Blast gauge restoration and chaining
- Increased Dragon Ammo hit frequency and range
- Increased Ignition Mode scaling
- Fixed Stalwart Guard erratic behavior
Bow
- Increased raw damage across Dragon Piercer, Arc Shot, Tracer arrows, and Fuse arrows
- Increased scaling for Charged Shot, Power Shot, Power Volley, and Thousand Dragons
- Faster coating application
- Improved chaining from Charging Sidestep
- Fixed scaling and Partbreaker interaction for Focus Fire Hailstorm
- Fixed stamina behavior during Discerning Dodge
Skills
- Guard Up now reduces damage for all guarded attacks with updated percentage values
- Charge Up now boosts Hammer charged attacks
- Ballistics now boosts Level 3 shot raw damage
- Elemental Absorption cooldown reduced
- Flayer improvements including activation strength, bonus damage behavior, and notifications
- Binding Counter, Flawless Armor, Protein Fiend, Bad Blood, and Scorcher durations and strengths increased
- Whiteflame Torrent improved with Scorcher interaction
- Expanded list of weapon moves that can trigger bonus damage skills
- Fixed Binding Counter behavior in challenge quests
- Fixed Bubbly Dance reset behavior in challenge quests
Support Hunters
- Increased attack power for Olivia, Rosso, Mina, and Kai when quest leader is HR 50 or higher
- Improved Support Hunter combat response behavior
- Fixed fainting after quest completion
- Fixed trap and targeting logic issues for multiple monsters
- Fixed Rosso Power Clash behavior and Kai melody message display
- Fixed repeated Flash Pod and trap use
- Fixed ammo disappearance when hitting Seikret mounted Support Hunters
Seikret
- Item use no longer cancels during automatic evasion
- Shorter recovery time after automatic evasion
- Fixed unintended Seikret summon after jumping dismount
System
- Increased armor sphere rewards for Research Help limited bounties
- Fixed lobby access and crossplay toggle issues
- Corrected seasonal event messages
- Squad header now displays active squad name
- Hunter Friend requests available from squad list
- Adjusted Hunter Profile widget behavior and confirmation windows
- Save data screen now displays max voucher counts
- Added Support Hunter profile summaries
- Updated Play Guide categories for Lagiacrus
- Improved item retrieval display and confirmation flows
- Endemic life menu now shows counts and capacity
- Improved off combat monster part visibility
- Health gauge warning effect disabled when option is set to not display
- Added Hide During Combat setting for Hide Other Seikret
- Added Radial Menu Selection Type option
- Updated fishing control UI
Handler
- Handler now avoids proximity to large monsters
Palico
- Fixed issues with support move cancellation and lingering glow effects
Other
- Fixed voice line triggers, text issues, and other miscellaneous problems
Monster Hunter Wilds is an action role-playing title built on the RE Engine and released worldwide on February 28, 2025, for PC, PlayStation 5, and Xbox Series X and S. The game introduces a dynamic open world known as the Forbidden Lands, where weather and ecological shifts affect monster behavior and traversal using the Seikret mount.
What do you think about these changes? Share your thoughts in the comments!

