A new leaked image offers a fresh look at the character design of the prince in Ubisoft’s canceled Prince of Persia: The Sands of Time remake.
Content creator and insider j0nathan took to Twitter/X to share a screenshot from the now canceled Prince of Persia: The Sands of Time remake, showing the updated character design of the prince, who serves as the series’ protagonist.
Updated Prince Character Design In Prince of Persia Remake
The aforementioned screenshot from the canceled Prince of Persia: The Sands of Time remake, featuring the prince’s new character design, can be seen below.

As seen above, the prince’s updated character design is a noticeable departure from the character ‘s look in the 2003 original.
Leaked Concept Art
Additionally, below is concept art (via princeozzyX on Twitter/X) featuring both the prince and princess Farah was leaked on Discord servers over the past few weeks.


Recently, details on the Prince of Persia: The Sands of Time remake surfaced through a series of posts from Reddit user SocramVelmar, who worked on the canceled project. Engaging directly with fans, the developer offered insight into the game’s troubled development, creative ambitions, and the factors that ultimately led to its cancellation. According to them, while the remake was “close” to completion, it was not truly “ready.” Internally, there was no single, unified creative vision guiding the project. The leaked character designs were said to be representative of an ongoing, and often contentious, design process.
Multiple interpretations of how the game should be designed led to frequent back-and-forth, making it difficult for the project to have a consistent vision. Despite these issues, the remake reportedly stayed faithful to the core identity of the 2003 original. The Dagger of Time, the main mechanic in The Sands of Time, remained largely unchanged. The foundation, including fluid platforming, clean swordplay, and the seamless blending of combat and platforming, also remained intact. Rather than leaning into flashy combos or overly complex systems, the combat encouraged timing, positioning, and environmental awareness.
