Nintendo has released a comprehensive breakdown of how each Metroid series amiibo interacts with Metroid Prime 4 Beyond, arriving on December 4 for both Nintendo Switch and Nintendo Switch 2. This clarification follows months of speculation from fans eager to understand how the new figures would integrate with Retro Studios’ latest entry in the long-running first-person action-adventure series. The information also includes a correction to previously stated shield values, suggesting Nintendo wanted to be thorough this time around, perhaps to avoid yet another round of confusion in what has already been an unusually drawn-out development cycle.
Set on the newly revealed planet Viewros, Metroid Prime 4 Beyond expands on the familiar Metroid Prime structure with updated traversal, renewed emphasis on discovery, and the introduction of Samus Aran’s motorcycle-like Vi-O-La system. Given those additions, it makes sense that the amiibo functionality leans heavily toward customization and small but meaningful gameplay boosts. Below is a detailed look at what each compatible figure provides.
The Samus and Viola Metroid Prime 4 amiibo offers a mix of cosmetic and functional support tied to Samus’ new ride. Players can change Viola’s color palette at will, which feels like a natural extension of the game’s focus on vehicle traversal, and they can also check the machine’s accumulated mileage each time the figure is scanned. Once per day, the amiibo grants an increase to Viola’s boost energy recovery rate, helping players cover ground a bit faster.
The standalone Samus Metroid Prime 4 amiibo affects the experience in a different way. When tapped, it allows players to change the background music while riding Viola in the Sol Valley region, a small touch but one that adds a sense of personal flair. More importantly, it delivers a one per day defensive perk. Players can activate a shield that absorbs up to 99 points of damage. When the shield goes live, Samus’ life is also fully restored. Nintendo issued a correction noting that prior materials incorrectly listed the shield as protecting up to 100 points of damage, revising that value to the accurate 99.
Players looking for bonuses tied to the antagonist get their own options. The Sylux Metroid Prime 4 amiibo unlocks a post-game reward that lets users view full versions of cinematic sequences shown in fragments during the campaign. While anyone can access the complete movies by achieving 100 scan data and 100 item collection, the amiibo provides a simpler path once the story is cleared. Tapping the figure also triggers a randomly selected line of Sylux dialogue, giving fans a small piece of personality from the enigmatic rival.
Nintendo has also ensured that older figures still have some use. Scanning any other Metroid series amiibo, including the various Super Smash Bros versions of Samus, Zero Suit Samus, Ridley, or Dark Samus, triggers a randomized sound effect from the game. This is more of a novelty feature, but it maintains consistency across the broader lineup.
Metroid Prime 4 Beyond arrives as a cross-generational release for Nintendo Switch and Nintendo Switch 2, bringing with it years of anticipation, a narrative centered on Samus’ ongoing conflict with Sylux, and a set of amiibo features designed to add personal touches and optional advantages without disrupting the core balance. The amiibo offerings may be modest in scale, but together they help round out a game that already looks to be one of the most feature-rich entries in the series.

