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No Man’s Sky Update 5.05 Flies Away With Some Important Fixes

The recent update for No Man’s Sky Worlds Part 1, Patch 5.05, has been released to address a variety of issues identified by players, with a focus on bug fixes and performance enhancements. This update resolves several gameplay bugs, including those pertaining to the Liquidator Minotaur limbs, freighter warping, and discovery retention. Additionally, the patch includes improvements to visual aspects such as floating islands and reflections, as well as the introduction of support for custom color choices for Liquidator Minotaurs.

Moreover, Patch 5.05 offers significant optimizations for the game’s performance, particularly in rendering and VRAM usage. It also presents enhancements to the visuals of volumetric clouds and water, with a special focus on Mac, while improving performance through the optimization of culling and reflections. The patch also addresses various crashes, thereby ensuring greater stability across different platforms.

Complete Patch Notes for No Man’s Sky Worlds Part 1 Version 5.05

Bug Fixes:

  • Fixed an issue that could prevent installation of the Liquidator Minotaur limbs after completing the Liquidators expedition on an existing save.
  • Implemented custom color choice for Liquidator Minotaurs.
  • Improved freighter warping.
  • Fixed an issue that prevented Longshore S-Wing and Longshore C-Wing ship parts from being extracted when dismantling Haulers.
  • Improved collision on floating islands.
  • Fixed an issue that caused the wrong control glyph to be suggested when reporting bases.
  • Improved discovery retention when at large numbers of discoveries.
  • Fixed an issue with the camera when the game is paused.
  • Clarified messaging when ending an expedition.
  • Fixed an issue with docking at spherical space stations.
  • Fixed a bug where swimming sounds would not stop.
  • Improved swimming audio.
  • Fixed a bug with teleporting to a freighter.
  • Added support for up to 8 mouse buttons.

Visual and Audio Improvements:

  • Ported new volumetric clouds and high-definition water to Mac.
  • Fixed a visual issue with water while editing terrain.
  • Fixed a visual issue with floating island LODs.
  • Fixed an issue with staff multitools lagging by a frame.
  • Fixed an issue where freighter squadron pilot NPCs’ names would not appear.
  • Fixed a texturing issue in reflections.
  • Fixed an issue which caused reflections to appear darker than they should.
  • Fixed an issue with jetpack trails being visible in first person.
  • Improved the visuals of clouds during the transition to a storm.
  • Improved quality of volumetrics on water planets.

Performance Optimizations:

  • Implemented water optimizations.
  • Optimized culling to improve rendering performance.
  • Implemented optimizations to reflections.
  • Reduced the VRAM requirements when running with VR.
  • Implemented a number of optimizations for cloud rendering.

Crash Fixes:

  • Fixed a navigation crash.
  • Fixed an interface crash.
  • Fixed a crash in the physics manager.
  • Fixed a rare LODding crash.
  • Fixed a crash related to creatures.

No Man’s Sky is a science fiction exploration game developed by Hello Games, renowned for its expansive and procedurally generated universe. Since its initial release, the game has evolved significantly through numerous updates, each adding new features, content, and improvements. Players can explore countless planets, engage in space battles, trade with alien species, and build bases. The game’s open-ended nature allows for a variety of playstyles, from peaceful exploration to intense survival scenarios.

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Greg Martin

Writer in his spare time and full time mechanical Engineer.

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