No Rest for the Wicked Together Update Overhauls Co-op and Core Systems

by Ali Haider

The No Rest for the Wicked Together update marks a major milestone for the game’s Early Access development, introducing persistent cooperative play alongside sweeping technical, gameplay, and system-level improvements. The update focuses heavily on performance optimization, smoother combat flow, clearer feedback, and deeper progression systems for both solo and co-op players.

In addition to multiplayer support, the patch delivers extensive quality-of-life updates, large-scale balance changes, reworked crafting and enchantment systems, new gear, enemies, music, and visual improvements. It represents the most comprehensive update to the game to date.

Patch Notes

Graphics

  • Added AMD FSR 3.1.5 support.

Performance Improvements

  • Optimized Unity physics engine integration to better support large numbers of rigidbodies.
  • Improved performance and memory usage for interactive vegetation with GPU particles and sound events.
  • Improved cloth simulation performance and stability.
  • Implemented a new pooling system for all dynamic instantiations.
  • Improved fluid simulation performance and memory usage.
  • Improved performance of static Quantum entities.
  • Improved map screen performance.
  • Optimized Fog of War system.
  • Nearly doubled mesh trail rendering performance.
  • Eliminated major stutters during time-of-day transitions.
  • Optimized gameplay logic for creeps and traps.
  • Reduced garbage collection memory allocations to minimize stalls.
  • Introduced clipping zones to reduce rendered objects.
  • Reduced shadowcasting lights, fog planes, barely visible objects, and unique textures.
  • Replaced rarely used assets to reduce draw calls.
  • Improved performance for various VFX.
  • Optimized audio memory usage.

Quality of Life Updates

  • Removed real-world timers from Danos Projects.
    • Projects now complete in five seconds.
    • Resource costs doubled.
    • Workers project removed.
    • Added a five-second progress bar.
  • Added a hide helmet option under Gameplay settings.
  • Adjusted attack queuing to reduce unintended follow-up attacks.
  • Added stamina wheel indicators for gathering timing.
  • Removed Good and Great strikes from gathering.
  • Increased base stamina regeneration from 30 to 35.
  • Enabled running attacks by holding A while stationary.
  • Added detailed information tooltips for enchantments and facets.
  • Added whisper discovery counters to fast travel screens.
  • Improved settings navigation highlights.
  • Reduced crafting table tiers to two.
  • Improved ore visibility when dropped.
  • Added new and improved tutorials.
  • Added numerical health and focus display options.
  • Displayed stamina regeneration penalties on shields.
  • Added weight difference previews when changing gear.
  • Added a training dummy to Sacrament.
  • Adjusted bounty and weekly reward variety.
  • Relocated select bounty locations.
  • Added block reaction animations for shielded enemies.
  • Improved food and potion use animations.
  • Added new ability and cooking animations.
  • Added fall animations when knocked off ledges.

Menus and UI

  • Overhauled Realm screen UI.
  • Overhauled Crafting Table UI with categories and subcategories.
  • Overhauled Scrolls screen UI.
  • Improved inventory and vendor UI navigation.

Quests

  • Updated A Small Mercy quest rewards.
  • Improved interior lighting for A Small Mercy.

Game Modes

  • Updated Unspoken Difficulty.
    • Increased enemy density.
    • Removed experience gain bonus.

Cinematics

  • Polished lighting and effects across multiple cinematics, including Sacrament, The Mainland, and The Mountain Gate.

Areas

  • Reduced base level of The Brine Vault.
  • Polished traversal puzzles and environmental clarity across multiple regions.
  • Added new housing, environmental details, and lighting updates.
  • Adjusted enemy placements and puzzle behavior.
  • Removed problematic Crucible arenas and improved clarity.
  • Updated platform behavior in Iona’s Cavern.

Vendors

  • Randomized vendor stock with broader item variety.
  • Increased enchanting and repair costs based on item tier.

Systems

Multiplayer and Party System

  • Added proximity-based party grouping.
  • Scaled enemies only when players are grouped.
  • Added dynamic enemy scaling and spawning.
  • Added new boss abilities in multiplayer.

Crucible

  • Revised access, loot drops, echo behavior, and player flow.
  • Adjusted trace rewards based on player count.

Resurrection

  • Added shared resurrection system with life cost and grace period.

Player Interaction

  • Added trading and inspection between players.
  • Enabled friendly fire with reduced damage scaling.

Housing

  • Added guest permissions and chest access controls.
  • Allowed guests to place housing items.

World State Changes

  • Implemented zone update notifications and player relocation.
  • NPC state updates now require no nearby players.

Compendium

  • Added a Compendium for tutorials and cutscenes.
  • Enabled rewatching scenes for all realm players.

New Embers and Enchanting

  • Added multiple new embers with item transformation effects.
  • Reworked Exalting system with fixed costs and limits.
  • Reduced crafting material requirements.
  • Introduced Scribe Table research system.
  • Added refinery fuel mechanics.

Combat and Status Effects

  • Added lifesteal and healing reduction to plague.
  • Enabled multiple simultaneous ailments.
  • Added Searing, Overload, and Fester status effects.

Fishing

  • Expanded fishing rewards.
  • Added perfect strike fishing mechanics.

Gear and Items

  • Added innate critical damage to weapons.
  • Reworked bows as main-hand weapons with quivers.
  • Added four quivers and six new bows.
  • Added new bow runes.
  • Added nine new armor sets.
  • Introduced Facets as innate gear modifiers.
  • Reworked multiple unique weapons.
  • Reworked Woven Ring.
  • Expanded item pool and tier distribution.

Enchantments and Gems

  • Added and removed multiple enchantments.
  • Introduced bleed damage and related enchantments.
  • Added critical chance and damage enchantments.
  • Reworked legacy enchantments.
  • Moved conditional effects to gems.
  • Added Mottled gems with fixed values.

Enemies and Bosses

  • Added backstab mechanics for most enemies.
  • Added elemental infusions to elite enemies.
  • Adjusted faction resistances.
  • Improved hitboxes and animations.
  • Added anti-range behaviors.

Balance Changes

  • Removed experience rewards from quests.
  • Rebalanced late-game experience curve.
  • Adjusted parry mechanics and focus gain.
  • Rebalanced status effects, consumables, and bounties.
  • Rebalanced numerous weapons and runes.
  • Adjusted stamina costs and damage consistency.

Music and Audio

  • Added new music for multiple areas and bosses.
  • Enhanced audio mix for single and multiplayer.
  • Expanded environmental and NPC audio coverage.

Visual Effects

  • Added new Crucible, boss, rune, and environment effects.
  • Improved weapon trails, healing effects, and interactions.

Localization

  • Added and updated localized text across multiple languages.
  • Polished Simplified and Traditional Chinese localization.

Bug Fixes

  • Fixed major startup, quest, rendering, UI, item, enemy, boss, rune, weapon, area, audio, and music issues.
  • Resolved numerous collision, progression, animation, and stability problems across the game.

The No Rest for the Wicked Together update launched on January 22, 2026, and is available now in Steam Early Access on PC.

Have you noticed these changes? Share your thoughts in the comments!

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