Octopath Traveler 0 Review – Mobile Roots, Console Soul

by Ali Haider

Octopath Traveler 0 is an unusual entry in the series because, unlike a typical sequel, it does not follow the usual path. It works as a prequel, but it is also a reimagined version of the mobile game Octopath Traveler: Champions of the Continent. That might sound like a drawback for long-time fans, yet the result is surprisingly strong. The game delivers a deep combat system, a large cast of engaging characters, a well-built story, and polished gameplay. In practice, it feels like a brand new title that sets the stage for the events of the first Octopath Traveler.

Unlike the earlier games, there is no preset protagonist carrying the main narrative. Instead, you begin by creating your own character, choosing between two genders and adjusting their appearance, starting abilities, and starting accessories. Your custom character lives in the village of Wishvale and is caught up in its destruction after an attack by unknown enemies. After leaving on a brief quest, the player returns to find the village in ruins and is then entrusted with the role of the Ringbearer.

The story unfolds through an episodic, chapter-based structure that focuses on the main antagonists. The pacing can feel uneven early on, and the narrative may seem scattered, but it eventually pulls itself together in a satisfying way. The main story is also much longer than expected. There is an impressive amount of content here for a modern RPG. Even without touching any of the optional material, the game still takes at least 80 hours to finish.

The combat system keeps the familiar mechanics seen in Bravely Default and past Octopath Traveler titles. Battles are turn-based and use a Break system. By hitting an enemy with the right weapon or ability, you can break their guard and leave them open to heavy damage. At first, enemy weaknesses are hidden, but they become revealed the more you fight.

The party system has been reworked as well, expanding the group size to eight characters. Four take the front row while four stay in the back row. This is the most significant shift in the series’ gameplay. To support this larger party, the game includes more than two dozen recruitable characters throughout the campaign. Each one feels distinct, with a profession that matches their personality and abilities that serve a clear purpose in battle.

The job system returns, but with a limit. You can only change the job of the main character, while the rest of the party can have their skills customized. As the game progresses, combat options expand with features like Mastery skills, which add even more room for adjustment. There is also a set of actions tied to specific NPC interactions, such as stealing, haggling, inquiring, or challenging them to a fight. These actions can lead to different outcomes and sometimes grant useful bonuses.

Alongside the main RPG structure, the game includes a village rebuilding system for Wishvale, your starting town. This requires recruiting certain NPCs found throughout the story. It works well as a side layer of progression, giving you clear goals that run parallel to the main narrative. Spending time on this system unlocks valuable perks. Exploration follows a classic JRPG format, with dungeons, towns, and a smaller-scale open world.

Octopath Traveler 0 is not a simple game, but it pays off for players willing to learn its systems. The difficulty ramps up quickly if you do not use mechanics like Break to your advantage. There is also a fair amount of grinding, and the story features plenty of cutscenes. Fortunately, much of this, including battles, can be sped up, which helps smooth out the pacing.

Square Enix has always delivered strong soundtracks, and Octopath Traveler 0 continues that trend. The game uses many remixed tracks from earlier entries, and the new pieces are also well done. Even so, it feels like the music does not reach the same level as the two mainline Octopath games.

In terms of visuals and performance, the game is outstanding. I played it extensively on both the Steam Deck and the Switch 2. My preferred handheld ended up being the Switch 2 because it maintains a smooth 60 FPS. Handheld mode is not as sharp, but the game scales very well on a larger screen when docked. The Steam Deck also runs it without any noticeable issues. The visual style, presentation, and overall art direction are excellent, especially if you enjoy the HD-2D look.

As for the overall value, the game offers far more than I expected. At first, I assumed it would be a weaker entry since it traces its roots back to a mobile title, but it proved me wrong. For clarity, I never played the mobile game, yet at no point did this feel like a mobile project. It plays like a complete Octopath installment that has been put together with real care. The amount of content is impressive, and the game keeps going even after the main story wraps up. There are tough boss encounters and optional dungeons waiting for players who want an extra challenge.

Octopath Traveler 0 Game Information

  • Price: $49.99
  • Publisher: Square Enix
  • Developer: Square Enix
  • Platform: PC, Switch 2 (Reviewed)
  • Disclaimer: A review code was given by the publisher

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