Sony has reported that global PlayStation 5 shipments have surpassed 92.2 million units as of December 31, 2025, with 8 million consoles shipped during the October to December quarter. The update was disclosed alongside the company’s Q3 FY25 financial results, which also confirm that PlayStation Network monthly active users now stand at 132 million.
During Q3 FY25, Sony shipped 8.0 million PS5 units, compared to 9.5 million units in the same quarter of the previous fiscal year, representing a year-over-year decline of 15.8 percent. For the first three quarters of FY25, total PS5 shipments reached 14.4 million units, down from 15.7 million units during the same period in FY24. Despite these declines, the platform continues to expand its installed base, having previously reached 50 million cumulative sell-through units on December 9, 2023.
Sony’s Game and Network Services segment generated Q3 FY25 sales of ¥1,613.6 billion, with operating income of ¥140.8 billion and an operating margin of 8.7 percent. While segment sales declined 4.1 percent year over year, operating income increased 19.3 percent compared to ¥118.1 billion in Q3 FY24. For the full fiscal year, Sony now forecasts segment sales of ¥4,630 billion and operating income of ¥510 billion, both revised upward from prior guidance.
Revenue composition for the quarter shows digital software and add-on content accounting for ¥761.5 billion, or 48.4 percent of segment sales. Network services contributed ¥199.3 billion, while hardware and other sales reached ¥614.9 billion, including ¥450.4 billion from PS5 consoles and ¥164.5 billion from peripherals and other products.
Software performance remained stable. Sony reported 97.2 million full game units sold across PS4 and PS5 in Q3 FY25, compared to 95.9 million units a year earlier. First-party titles accounted for 13.2 million units, up from 11.6 million in Q3 FY24. The digital download ratio held steady at 76 percent. Year to date, total software sales reached 243.4 million units, including 26.4 million first party units.
PlayStation Network engagement continued to grow, with monthly active users rising from 129 million in Q3 FY24 to 132 million as of December 31, 2025, reflecting 2.3 percent year over year growth.
Adjusted OIBDA for the Game and Network Services segment reached ¥170.1 billion in Q3 FY25, with a full year forecast of ¥675 billion. These figures exclude non recurring charges recorded in Q2 FY25, including ¥31.5 billion in impairment on Bungie assets related to Destiny 2 and ¥18.3 billion tied to corrections of previously capitalized development costs.
Sony also highlighted strong performance from recent first-party releases, including Ghost of Yōtei with 3.3 million units sold in its first 32 days, Helldivers 2 at 12 million units across PS5 and PC, and Marvel’s Spider-Man 2 reaching 10 million units by February 2024.
The company states that Game and Network Services remains its most profitable division, supported by a FY25 return on invested capital forecast of 23.3 percent. While PS5 hardware shipments have softened, Sony’s results indicate that higher margin digital content and network services continue to drive profitability and overall platform momentum.

