PS6 Full Specs Sheet Reportedly Leaks, Though Details Seem Almost Unrealistic

by Muhammad Ali Bari

The full specs sheet for Sony Interactive Entertainment’s next-gen console, the PS6, has allegedly been leaked, though some details seem almost unrealistic.

Content creator Moore’s Law Is Dead claims to have revealed the full specs of Sony Interactive Entertainment’s next-generation console, codenamed PlayStation Orion (PS6). If accurate, the numbers suggest an almost unrealistic leap in hardware capabilities, with focus on ray tracing and AI acceleration over raw rasterization performance.

Ps6 specs

PS6 Leaked Specs Sheet

The full PS6 specs sheet leaked by Moore’s Law Is Dead can be seen below.

SoC & Manufacturing:

  • Custom SoC with a monolithic around 280 mm square die
  • Built on TSMC 3 nm process node

CPU:

  • 7–8x Zen 6 Cores + 2x Zen 6 Low-Power (LP) Cores
  • Total of 9–10 cores depending on SKU (one core may be disabled)
  • LP cores dedicated to OS/background tasks, freeing around 20% CPU performance for games

GPU:

  • 52–54 Compute Units based on RDNA 5 architecture
  • Clocked at 2.6–3.0 GHz
  • Around 10 MB L2 cache
  • Organized as 3 Shader Engines x 9 Workgroups (27 total)

Estimated Performance:

  • Rasterization: 2.5–3x PS5
  • Ray Tracing: 34–40 TFLOPS equivalent
  • With FSR 4: around 4–8x PS5 graphical performance

Memory:

  • 160-bit GDDR7 interface running at 32 GT/s
  • Bandwidth: 640 GB/s
  • Capacity: up to 40 GB RAM supported
  • Sony reportedly considering 30 GB or 40 GB final SKU (pricing dependent)

Backwards Compatibility:

  • Confirmed support for PS5 and PS4 games
  • No mention of PS3 compatibility

As per the leak, the PS6 will use a custom SoC with a ~280 mm square monolithic die built on TSMC’s 3nm node. The CPU is expected to feature 7 to 8 Zen 6 cores and 2 low-power Zen 6 cores, bringing the total to 9 to 10 cores depending on yield. The low-power cores reportedly offload OS and background tasks, freeing up as much as 20% additional CPU performance for games.

On the graphics side, Sony is allegedly targeting 52 to 54 RDNA 5 Compute Units clocked between 2.6 to 3.0 GHz, paired with 10 MB of L2 cache. This setup is projected to deliver 2.5–3× rasterization performance over PS5, but more impressively, 6–12× ray tracing performance, potentially rivaling an RTX 5090 in heavy path-traced workloads. Moore’s Law Is Dead mentioned that this shift in focus will lead to “fundamentally massive” improvements should be expected in terms of lighting and global illumination.

Memory will also get a significant boost, with a 160-bit GDDR7 interface at 32 GT/s, offering 640 GB/s of bandwidth and support for up to 40 GB of RAM. Sony Interactive Entertainment is said to be weighing final SKUs with either 30 GB or 40 GB, depending on 2027 memory pricing.

Backwards compatibility with PS5 and PS4 titles is expected, with manufacturing scheduled for mid-2027 and a Fall 2027 launch window. While the insider claimed that rival Xbox “Magnus” has around 25% more raw performance on paper, he also suggested that real-world differences may be negligible, as both consoles should theoretically hit 4K60 (and even 4K120 with upscaling) in next-gen titles.

You may also like